Article to go with DF video:
https://www.eurogamer.net/articles/...n-a-potential-ps5-deliver-a-generational-leap
PlayStation 5: when can Sony truly deliver a generational leap in power?
And what kind of spec can be realistically delivered?
Let's begin with timing. What we do know is that Mark Cerny has once again been hitting the road, talking to developers about their needs for the next-gen PlayStation. But in terms of when an actual retail console is likely to be delivered, there are two crucial technological hurdles that need to be cleared before production of a final unit can begin: that'll be the availability of a smaller, denser process for manufacturing the system's main processor, plus the necessity for newer, faster memory. In both cases, 2019 looks like the earliest possible time a generational leap in console power can be delivered, but other factors - system build cost, for example - may set that back further.
It starts at the transistor level. The 16nm FinFET production process from Taiwanese chip manufacturing giant TSMC is currently used by all of the console manufacturers and while competitors are available (and have been used in the last-gen era), the hot candidate for the process used by PlayStation 5 and the next-gen Xbox will be TSMC's upcoming 7nm FinFET technology. Mobile devices will likely first dibs on the process, and it seems that
Huawei may have the first full production run. Typically it requires at least a year for a new process to achieve the kind of efficiency needed to make console production possible, which again makes 2019 the earliest conceivable time for a viable console theoretically capable of delivering a substantial leap in power.
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What about the secret sauce?
Looking back at the standard PlayStation 4 and Xbox One, the graphics hardware in their respective SoCs turned out to be very similar to existing AMD desktop GPU designs - though Sony doubled down on asynchronous compute, while Microsoft introduced instructions for easier backwards compatibility, along with a programmable command processor. However, with the enhanced consoles, we saw much more ambitious, more customised designs. Microsoft made over 40 GPU hardware optimisations, while Sony introduced hardware checkerboarding functionality and Vega-level features like double-rate FP16, or so-called 'rapid packed math'.
Compute units, clock-speeds and teraflops will matter, but we expect both Sony and Microsoft to push the boat out with hardware customisations that reflect their expectations for the generation to come. At this point, it's way too early to speculate with much depth on this, but maybe the recent GDC offered up some small clue as to the way forward with a strong emphasis on hardware-accelerated ray tracing providing some remarkable real-time global illumination.