Right. It's local. When on the road around the world, accessing servers in Washington, you have an inherent very long delay just in the time it takes the signal to travel thousands of miles, let alone routing. The implication is that MS have latency down to playable across the world, despite the fact we know pings across continents can easily be 200+ ms. It's an implication that shouldn't be made, because it's borderline impossible and why these companies are trying to get servers closer to where they are needed. You can just build one epic installation in some cheap country and serve the whole world from there.