From the article: Halo Infinite is so ambitious it needed a new engine [1] - PCGamesN
And from the article: E3 2018's Halo Infinite Trailer Was Only An Engine Demo, Game Still A "Long Way" Off [2] - Gamespot
I went back to see if there were RT features within the Halo 5 Infinite engine demo. [Source Youtube]
I was surprised by the ending in which there is clear ray tracing reflections happening in Master Chiefs helmet. I do not believe that’s this is a hack as the reflections stay in position as you’d expect even though his helmet curves downwards. The top of his visor reflects the clouds, the bottom the grass. And to the top left corner his own arm.
I believe there is also some subtle evidence of DXR sprinkled throughout the demo. The quality of the DOF is pretty good as well imo. I'm not sure how challenging that is, but on Gears 4, that required 'insane' settings to do, and it tanked frame rate hard.
For the deer here, the way that their reflections are unlike SSR, they blur as it goes further away from the deer.
But I think this is a positive sign of possibly RT in the next console. Granted it can be a PC only feature, but Halo has largely been a console tour de force and I expect to see these new features on next gen.
I recognize that this is a pre-render and the hardware it runs on is completely unknown, but they still took the effort to code some ray tracing render path in here.
When we started this project, the team’s vision for the game was ambitious – so much so that we knew we had to build new tech to fully realise our goals for Halo Infinite,” writes Chris Lee, studio head. “We still have a long way to go until we ship the game… though the engine demo is a clear indication of the direction we are heading and a great snapshot of where our tech is right now.
And from the article: E3 2018's Halo Infinite Trailer Was Only An Engine Demo, Game Still A "Long Way" Off [2] - Gamespot
343 created a new engine Halo Infinite because the game was so ambitious that the studio new technology to realise the game's ambition. "The E3 demo showcases some of the exciting potential of this technology--everything you see is running in-engine," 343 said.
I went back to see if there were RT features within the Halo 5 Infinite engine demo. [Source Youtube]
I was surprised by the ending in which there is clear ray tracing reflections happening in Master Chiefs helmet. I do not believe that’s this is a hack as the reflections stay in position as you’d expect even though his helmet curves downwards. The top of his visor reflects the clouds, the bottom the grass. And to the top left corner his own arm.
I believe there is also some subtle evidence of DXR sprinkled throughout the demo. The quality of the DOF is pretty good as well imo. I'm not sure how challenging that is, but on Gears 4, that required 'insane' settings to do, and it tanked frame rate hard.
For the deer here, the way that their reflections are unlike SSR, they blur as it goes further away from the deer.
But I think this is a positive sign of possibly RT in the next console. Granted it can be a PC only feature, but Halo has largely been a console tour de force and I expect to see these new features on next gen.
I recognize that this is a pre-render and the hardware it runs on is completely unknown, but they still took the effort to code some ray tracing render path in here.
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