Next Generation Hardware Speculation with a Technical Spin [2018]

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What are the chances of them using chiplets tho?
There are many unknown moving costs in chiplets that I don’t know if we can properly assess with our knowledge.

Most of what we base our knowledge on is the past, chiplets Are new territory. We don’t know what it costs. We don’t know how to cool it. We don’t know it’s power. We don’t know if it’ll work in console format. And I don’t know how it will perform. And I don’t know how it would compare against a standard design.

Honestly I’m unsure but I’m leaning towards unlikely. Seems a generation too early to see this in consoles. It’s not even on mainstream GPUs
 
Few months ago, one of the first "legit" PS5 hardware reports [from non-blog non-reddit non-4chan non-anonymous source] actually mentioned that GPU will be discrete.

If this is true it means Sony is going all out on hardware. Maybe they have or had a TFlop target and they thought they might need to go discrete to hit it. I feel 12 TFlop is probably the upper limit they can hit with an APU.
 
There are many unknown moving costs in chiplets that I don’t know if we can properly assess with our knowledge.

Most of what we base our knowledge on is the past, chiplets Are new territory. We don’t know what it costs. We don’t know how to cool it. We don’t know it’s power. We don’t know if it’ll work in console format. And I don’t know how it will perform. And I don’t know how it would compare against a standard design.

Honestly I’m unsure but I’m leaning towards unlikely. Seems a generation too early to see this in consoles. It’s not even on mainstream GPUs

Agreed. But it's supposed to result in significant cost savings because of the fault pattern per wafer having a much lessened effect, so I should imagine that Sony and MS will push for it if it's on the horizon.
 
The breakdown I did on another post:

- PS5 announced mid-2019 (maybe something at the end of E3?) with most specifics being laid out at PSX 2019
- PS5 is a "monster", targetting 4K + 60 FPS
- Most devs have PS5 devkits right now
- Sony hasn't decided if it will be March or November 2020.
- 8-core Zen
- Fully embedded hardware for PSVR2 (no breakout box)
- $500
- Camera included in the console for headset tracking, new PS Move controllers and gloves for PSVR.


Rumour is that PS5 will have built in VR box, surely that will cost more than a camera?
As mentioned above, there really isn't anything in PSVR's breakout box that couldn't be attained in a console with a more powerful CPU and modern display output circuits.
IMO PS5 will simply use USB-C for everything: external storage, controller connection + charging, camera, PSVR2, etc.
 
If it's inside out tracking, they would replace the camera connector with a new PSVR2 connector. In practice, a second hdmi driver is all that's needed, everything else is software.

Maybe tracker cards or plastic totems to help your bland empty room.
 
New If it's inside out tracking, they would replace the camera connector with a new PSVR2 connector. In practice, a second hdmi driver is all that's needed, everything else is software.
Still hoping for everything done through USB-C...
Proprietary connectors suck.

Maybe tracker cards or plastic totems to help your bland empty room.
That sounds nice.
 
- Fully embedded hardware for PSVR2 (no breakout box)
- Camera included in the console for headset tracking, new PS Move controllers and gloves for PSVR.
.

Seems like a waste. PSVR2 will be a niche product until it's completely untethered from console. No wires, no base station type device, just put it on your face and go.

I think if Sony spends significant silicon and BOM budget on PSVR2 in the PS5, it will only hurt them in.
 
Gloves make sense, they experimented a lot with that according to patents.

But new Move controllers would need many enhancements to make them feel modern. And then you have way too many different controllers, which was a problem with the wii and wiiu. They should stick to the DS5 being tracked for a default controller, and one optional high end VR controller.
 
I don't understand doubling down on VR at this point. It has its niche, but until the motion sickness problem has been solved (if it can be) it'll stay a niche product.
 
Presumably Sony would look at the percentage of the base which bothered with VR and determine if it's worth integrating into the PS5.

It might be as dubious a decision as integrating Kinect 2 to the Xbox One.

That is unless there's little or no BOM hit for supporting VR. But unless they can make $99 headsets which are still very high quality, it may not amount to a significant enough portion of gamers.
 
Including camera in ps5 doesn't make the ps5 vr ready, it makes it ps move ready.

No way they will add the cost of the camera to BOM for the ps5. That will be as part of a vr bundle, and also sold separately if move is still a thing at that point.
 
Unless Sony wants to repeat MS's mistakes with the XBox One, they'll launch a mean, lean gaming machine; Everything else will be an accessory.

While I found value in Kinect 2 (having two young daughters), most didn't, and it saddled MS with a BOM penalty which left them little room to maneuvre market-wise against a higher performing PS4.

Cheers
 
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