Because they have to have the tech ready to test and manufacture without issue. If you wait for a new GPU arch due in mid 2020 for a Q4 2020 console, you just won't have any lead time to manufacture units to sell, or have HW for your devs to play with. It'll be maybe 18 months after a new hardware is released to the while for devs to understand it. If the hardware is suitably abstracted, you could treat it like a PC, have devs work on older HW and then adapt to the new features of the new design when ready, but you risk driver issues screwing with your games - not good for a console! Plus the new arch is a complete redesign rather than an evolution of GCN, so you risk significant delays in it being ready and produced affordably.
Almost certainly. You don't knock up a brand new architecture including the first implementation of unified shaders in a couple of months.Was the 360's GPU design locked down years before release?
That points to some of the perils. Possibly Xenos was quite a period behind schedule? I'm sure it's covered in Dean Takahasi's book. Anyone read it?Weren't devs using Macs to develop even just months before release?
It's variable. After the absolutely everything of this gen, things seem to have locked down. We learnt the Nintendo NX was a console/handheld hybrid one yaer before its official announcement, but it's Tegra tech was not leaked at all.What kind of time frame was there previously on reliable leaks of hardware specs prior to launch and prior to announcement? If we are looking at a late 2019 launch with an E3 2019 reveal (barring special announcement shows) then shouldn't we have gotten some decent leaks by now? Subject to last second changes like the RAM in the current gen.
Yes. XB360 had the first version of unified shaders.Didn't the 360 use a new combined shader that had never been in the wild before? Something that wasn't available on PC's at that point?
Didn't the 360 use a new combined shader that had never been in the wild before? Something that wasn't available on PC's at that point? My memory is failing. The terminology escapes me for the moment.
Link?BTW, two [rare] respectable Era insiders [Matt and Benji] have both said that PS5 was initially planned for 2019 but that it will most likely get delayed not because of any technological reasons [HW is achiveable in 2019], but because of software/business timings.
Interesting. Seems to me like we shouldn't assume RTX represents the RT architecture next-gen consoles could use. For all we know NVIDIA could be working internally on something much more advanced that could be ready by the next console cycle.Yes. Check out this timeline.
April 2004 - Xenon hardware diagram/specs leaked. https://forum.beyond3d.com/threads/...xenon-system-diagram-leaked-april-2004.55624/
November 2005 - Xbox 360 released. The ATI Xenos/C1 GPU has 48 shader cores / 240 ALUs, unified shader architecture.
March 2007 - Radeon HD 2900XT (ATI R600 GPU) released. It's ATI's first card/gpu with unified shader architecture for the PC.
However, I think Nvidia's G80 / GeForce 8800, in Fall 2006, was the first PC GPU released that had unified shaders. ATI was late bringing its R600 / Radeon HD2900XT to market.
At the time Xbox 360 released in 2005, Nvidia's GPUs lacked unified shaders with the NV47 aka G70 (GeForce 7800). These had 24 pixel shaders and 8 vertex shaders. Not unified.
Which carried over into PS3 GPU (RSX) released November 2006.
How does that relate to the present time and the coming nextgen consoles? Maybe it doesn't, but knowing what ATI did for Microsoft for Xbox 360 (development of the GPU was probably the 2002- 2003 time frame given that we found out the specs Spring 2004)
I do not think it's impossible that Xbox Scarlett could use AMD's Nextgen Arcturus GPU architecture, or elements of it.
Do they have a track record? It sounds like they are sales analysts, not developer insiders with access to sony's plans.So they just announced there will be no PSX this year. ResetEra is in full on prohecy mode. Many believe Sony will not announce any new exclusive game for PS4 and everyone has their take on timing of PS5.
BTW, two [rare] respectable Era insiders [Matt and Benji] have both said that PS5 was initially planned for 2019 but that it will most likely get delayed not because of any technological reasons [HW is achiveable in 2019], but because of software/business timings.
I would like to pose again the question of backwards compatibility.
With the latest rumours/speculation, in your opinion, what are the chances for next-gen consoles to be fully backwards compatible?
Until someone is willing to put their credibility on the line and mention a code name, which can't be guessed, or some specs or un-guessable details, I'm not holding my breath. I'd have thought we'd get a PS5 codename by now seeing as the Scarlett name and details leaked months ago.Do they have a track record? It sounds like they are sales analysts, not developer insiders with access to sony's plans.
If it comes out in 2019 "oh they decided to launch on time after all" and if it's 2020 "ha I was right they delayed it"
said that PS5 was initially planned for 2019 but that it will most likely get delayed not because of any technological reasons [HW is achiveable in 2019], but because of software/business timings.
Didn't the 360 use a new combined shader that had never been in the wild before? Something that wasn't available on PC's at that point? My memory is failing. The terminology escapes me for the moment.
... I'd have thought we'd get a PS5 codename by now seeing as the Scarlett name and details leaked months ago.