I'd really just like to play in a very accurately simulated world, whether fantasy or real.
Top notch AI, voice recognition and synthesis, top notch physics. The pillars of a fully simulated world. Well, that's probably asking too much now, but deep characters with many responses, decent physics, and large non-linear maps are realistic goals.
Imagine every feature of GTA3, Hitman, Deus Ex, Everquest, and Final Fantasy with graphics on par with the 3DMark2001 nature scene or Doom 3. I suppose a game with no goal is not going to be possible for a long time, so a plotline is still probably preferred. The genre will expand over time from games like Deus Ex and Theif to eventually be accurate enough to a deep enough simulation that the player can set their own goals. Put them in a world of strife (hey, ya gotta have a conflict) and make sure it is possible to become powerful and feel fulfilled.
Control would be quite an interesting problem. Hopefully by the time all the above is feasible we'll have implants that can be controlled directly by though and direct retinal projection. :smile:
Warren Spector and Harvey Smith have hinted at similar goals in interviews talking about Deus Ex 2. They're looking to provide a simulation deep enough that the character can create new ways of solving problems that the designer did not necessarily think of. For me, on the few occassions I had done something like that (even if it was a borderline exploit), it had been very fulfilling.
That is what I look forward to in the future in general. Not necessarily *completely* open-ended gaming, but a deep enough similation to tackle given problems in any feasibly way I choose or can be clever enough to invent.
Deus Ex 2 is probably most closely going to match what I want in the next generation of gaming. I know it won't have drop dead gorgeous graphics, but at least it won't be C&C Renegade. *cough*