DarkBlu,
Naomi 2 does the distributed tile method (using 2 rendering chips), and AFAICS, the load balancing was pretty good.
You might get slightly better balancing with a scan line approach but, IMHO, you lose far more due to the decrease in data reuse (i.e. texture caching effectiveness decreases) and the fact that nearly all triangles have to be processed by both rendering chips.
Naomi 2 does the distributed tile method (using 2 rendering chips), and AFAICS, the load balancing was pretty good.
You might get slightly better balancing with a scan line approach but, IMHO, you lose far more due to the decrease in data reuse (i.e. texture caching effectiveness decreases) and the fact that nearly all triangles have to be processed by both rendering chips.