SOCOM Confrontation is an amazing game
I used to play SOCOM 2 all the time back in the 2004/2005 time frame, even pulling the occasional and insane 24hr session. I've been playing the latest SOCOM title for a little over a week, and I am planning on grabbing the DLC Cold Front pack soon. Confrontation plays a bit differently (updated in many ways for "realism"), looks far better, has less content, but captures much of what made the original series so much damn fun. On the downside, I usually experience two or more hard crashes (PS3 reboots) per day, the menus are very sluggish, the match-making system is antiquated (players still browse a server list), and it seems that there are more bugs than one can shake a stick at. It is shocking that almost 18 months after release, this title is still in the state that it is in. My biggest complaint so far about the rendering is that, particularly with the larger maps, texture draw-in is very apparent (it's even a problem in the front-end!). Occasionally the framerate will stutter, but I haven't found that that problem affects gameplay. I find all of the exploding scenery (barrels/vehicles) annoying (particularly on Desert Glory) as it is not implemented in a very realistic fashion, but it is not a game-breaker by any means. So far I haven't had much trouble with the darkness of the maps at night (a common complaint), and I haven't yet experienced the changes introduced by the latest patch (1.61 supposedly alters the lighting at night).
What I find amazing is that the game shines despite all of the problems (which would kill just about any other title)- mid last year it was the most played game on PSN (when the issues were even worse!). I am still jolted by grenades (very deadly) going off in my vicinity (sound design is top notch), sneaking about with a suppressed weapon looks/feels/sounds ace, sniping is about the best in the business (Killzone 2 also has awesome sniping), foliage is rendered very nicely (it even moves as you brush up against it), proximity chat is great for surprising the enemies ("You're about to die sniper LOL!" or "Get the FUCK out of my house!"), the lighting/details/design of the levels compensates somewhat for the low-texture resolution, and the team-based gameplay is among the best that you will find, largely because of the community's culture and widespread adoption of mics.
SOCOM remains one of SCEE's most important properties with unique team-based tactical third-person (TBT TPS?) gameplay that one would be hard pressed to find anywhere else. Hopefully the quality of the next iteration will live up to the expectations of a AAA title.