Next Gen PR: Put your money where your mouth is!

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Acert93

Artist formerly known as Acert93
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***With all the doubt and discussion about Killzone, PGR3, MotorStorm, Madden, and other games I think it is time we make these companies put there money where their mouth is! If you find a PR quote, put it here and I will edit this first post. I will keep them in sections for MS, Sony, and Nintendo. This way in 5-12 months we can have one place to come back to and see who has been good and who has been naughty! :devilish: ***

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Microsoft
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Nintendo
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Sony
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* Claim: Phil Harrison told Morgan Webb of G4 TV that Killzone in the Sony E3 conference was "all game gine or done to spec" and that "it's just scratching the surface" of PS3's power.
Now Phil Harrison just told Morgan Webb that the KZ footage was "all game engine or done to spec" and that "it's just scratching the surface."
Webb: "So I'll be playing that in my living room?"

Harrison: "Absolutely."
Sources:
http://www.gamesindustry.biz/content_page.php?aid=9051
http://www.beyond3d.com/forum/viewtopic.php?t=23122&postdays=0&postorder=asc&start=60


* Claim: When asked if the Sony E3 Killzone footage is what people could expect in REALTIME gamplay on the PS3 Jan-Bart responded Yes, that Killzone represents the look and feel of the game they are making

Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?

Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
Sources:
http://ps3.ign.com/articles/616/616591p1.html


* Claim: When asked how representative the PS3 E3 footage was to actualy the actual games we will see on the PS3 he said, "I think very" He mentions some were rendered (and all was prerecorded less the demos like UT2007) but that everything was RENDERED TO SPEC.

And what about the game footage clips?

Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.

I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.

How representative of what we're actually going to be seeing in PS3 games were those videos?

I think very. I think depending on the game, different games took a different approach to their way of expressing what the games are like - but clearly, something like Motor Storm uses more cinematic, replay-like cameras than you would ever enjoy in-game. So that makes a big difference... But everything is done to spec.
Source:
http://www.gamesindustry.biz/content_page.php?aid=9051



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EA
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* Claim: Next Gen Madden will look even better than the artist's rendition

EA announced before the draft they would show Next Gen Madden footage (this was stated on their site and reported by game media companies). We found out that what was showed was an artist's rendition of what Next Gen Madden could look like. But significantly:
But before you dismiss the commercial, the people at Tiburon say that some of the Madden team didn't want these visuals seen, not because they are setting the bar too high, but too low. Seriously, they say that these are the visuals they were shooting for originally, but that the team now feels that they will be easily surpassed. And if that's the case, NFL fans are in for an amazing display of visual impact.
Sources:
http://www.gamespot.com/news/2005/04/25/news_6122861.html
http://sports.ign.com/articles/606/606601p1.html?fromint=1


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Ubisoft
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* Claim: A Ubisoft representative claimed that once developers got comfortable with the new machines we would see new AI and graphics features not seen before. He specifically says a good analogy that, "is to think about the CG-generated movies from about 3 years ago and realize that with the Xbox 360, the quality of those movies can now be done in real time".
Robbie Edwards (Ubisoft): With the Xbox 360, developers will be given power that they have never considered before. All the ideas we've dismissed in the past as being too resource-intensive or too limited now become possible. Greatly improved graphics and better physics will be some of the first improvements to be seen. However, once developers start becoming more comfortable with the technology we'll start seeing new AI routines and other complex graphics features that have been only dreams thus far. A good analogy is to think about the CG-generated movies from about 3 years ago and realize that with the Xbox 360, the quality of those movies can now be done in real time.

Source:
http://www.1up.com/do/feature?pager.offset=0&cId=3140492
 
Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?

Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.

edit


at the end of the interview they give impressions from the ign staff .

1 out of 8 thinks its real and even that 1 person said similar type

http://ps3.ign.com/articles/616/616591p1.html
 
EA announced before the draft they would show Next Gen Madden footage (this was stated on their site and reported by game media companies). We found out that what was showed was an artist's rendition of what Next Gen Madden could look like. But significantly

But before you dismiss the commercial, the people at Tiburon say that some of the Madden team didn't want these visuals seen, not because they are setting the bar too high, but too low. Seriously, they say that these are the visuals they were shooting for originally, but that the team now feels that they will be easily surpassed. And if that's the case, NFL fans are in for an amazing display of visual impact.

Sources:
http://www.gamespot.com/news/2005/04/25/news_6122861.html
http://sports.ign.com/articles/606/606601p1.html?fromint=1
 
Phil Harrison, when discussing the Sony E3 showing and asked about whether gamers could expect the same type gameplay admits that all of it was recorded for the game footage, and that a lot of it was rendered. But he is quick to not it was RENDERED TO SPEC. He notes the cinematics will be lost for ingame play, but when asked how well is represents the PS3's games he says "very [much the represent what PS3 games will look like]".


And what about the game footage clips?

Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.

I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.

How representative of what we're actually going to be seeing in PS3 games were those videos?

I think very. I think depending on the game, different games took a different approach to their way of expressing what the games are like - but clearly, something like Motor Storm uses more cinematic, replay-like cameras than you would ever enjoy in-game. So that makes a big difference... But everything is done to spec.
Source:
http://www.gamesindustry.biz/content_page.php?aid=9051
 
What about MS's claims of '1 billion consumers' and Zen of gaming? This degree of hyperbole is unsubstantiable (what is the perfect balance of mind and body?) but totally off it's rocker. I would go dig quites up if I thought they count as statements we'll be able to look back on and say 'see, you didn't' or 'yes, you did' but I think they'd be hard to prove given their subjectivity.
 
Activision has already confirmed that Spider-Man 3 would ship on next-generation consoles, but at Sony's 2005 E3 press conference today, we got to see a real-time Spidey doing his thing.

The character was amazingly detailed, so detailed in fact that we suspected he was from the last Spider-Man 2 movie. In fact, he was. Sony claims that the PS3 is so powerful it can run the computer generated Spider-Man from the movie in real-time, which may or may not be the actual character from the next game.

http://ps3.ign.com/articles/614/614677p1.html?fromint=1
 
Knoel said:
Activision has already confirmed that Spider-Man 3 would ship on next-generation consoles, but at Sony's 2005 E3 press conference today, we got to see a real-time Spidey doing his thing.

The character was amazingly detailed, so detailed in fact that we suspected he was from the last Spider-Man 2 movie. In fact, he was. Sony claims that the PS3 is so powerful it can run the computer generated Spider-Man from the movie in real-time, which may or may not be the actual character from the next game.

http://ps3.ign.com/articles/614/614677p1.html?fromint=1

Well the character itself shouldn't be too hard to replicate properly. The fabric is very easy, they can put as many polygons on the model as they want.
It's no Aki from FFTSW, no hair, not facial expressions, not facial modelling to handle.
The Spidey model is relatively simple, all things considered.
 
Shifty Geezer said:
What about MS's claims of '1 billion consumers' and Zen of gaming? This degree of hyperbole is unsubstantiable (what is the perfect balance of mind and body?) but totally off it's rocker. I would go dig quites up if I thought they count as statements we'll be able to look back on and say 'see, you didn't' or 'yes, you did' but I think they'd be hard to prove given their subjectivity.

Get the Who, what, when--exact questions and quotes.

Btw, at the MS Press Conference he only mentioned wanting 1B people to play Xbox 360, not buy (consumer). I think it is a BS, "We want everyone to play it" throw out line, but it is hard to guage that number + a lot of people do play a machine without ever owning if--even if just in a Koiske or at a party or friends home. But the point of this thread is to hold them to their EXACT WORDS.

So get the quotes man and I will add it for you ;)
 
These pulled from Eurogamer...
http://www.eurogamer.net/article.php?article_id=59154

It started off fairly ominously when Robbie Bach uttered this cast iron classic:

"Working together we will turn thought leadership into market leadership."
"We will revolutionise the way people think about having fun."
Anyway. This next statement had us all looking at each other quizzically. Addressing the technical capabilities of the 360, Allard said:

"It's a platform that no other company in this industry can even try to match."

And before you think about it Sony, don't even bother to try. Go home.

"It is our goal to reach one billion consumers."

"Think about the most absorbing experiences in your life.

"Like many people in the audience this evening I am a runner.

"There's that place that you can sometimes reach on a long run where you achieve a kind of perfect mind body equilibrium. It's been called the Zen of running.

"[In] the HD era we're going to deliver the Zen of gaming.

"Next generation games will provide unprecedented audio and visual experiences to create worlds that are beyond real and they will deliver storylines and gameplay so compelling that it will feel like living a lucid dream.

"The result is a state that you achieve a perfect mind-body equilibrium in the digital surroundings that you become completely immersed in the game itself.

"This controller becomes an extension of your body, it becomes the gateway to the Zen of gaming."
Some are very subjective, and 'consumers' could be taken to just contact 1 billion, rather than sell to. I think these claims are rather to 'iffy', but fun reading none-the-less :LOL:
 
Acert93 said:
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Microsoft
----------------------------

* Claim: A Ubisoft representative claimed that once developers got comfortable with the new machines we would see new AI and graphics features not seen before. He specifically says a good analogy that, "is to think about the CG-generated movies from about 3 years ago and realize that with the Xbox 360, the quality of those movies can now be done in real time".
Robbie Edwards (Ubisoft): With the Xbox 360, developers will be given power that they have never considered before. All the ideas we've dismissed in the past as being too resource-intensive or too limited now become possible. Greatly improved graphics and better physics will be some of the first improvements to be seen. However, once developers start becoming more comfortable with the technology we'll start seeing new AI routines and other complex graphics features that have been only dreams thus far. A good analogy is to think about the CG-generated movies from about 3 years ago and realize that with the Xbox 360, the quality of those movies can now be done in real time.

Source:
http://www.1up.com/do/feature?pager.offset=0&cId=3140492

Don't you think this should go under UBIsoft, and not Microsoft?
 
Shifty I will see about how I can work those in. Like you said kind of broad and subjective, but a couple juicy PR lines in there. If anything hyperbole... I am more looking for smoking guns like, "X360 will do the PGR3 video IN REAL TIME IN YOUR HOME" type stuff ;) Or "X360 will render SW Ep3 in real time!!1"
 
Since I don't have the link to MS conference anymore, does anyone remeber how they prefaced the videos they showed?
 
Geeforcer said:
Since I don't have the link to MS conference anymore, does anyone remeber how they prefaced the videos they showed?

They did not use many words like game play or realtime... even on stuff like GOW they just mentioned Epic and showed the footage. They did a really bad job talking up their stuff :?
 
Oh Killzone gets juicier! Sony put there MONEY where their MOUTH is:

RUMOR #1: The Killzone PlayStation 3 tech demo was pre-rendered.

Source: Forums all over the place, such as this thread on Evil Avatar.

The official story: See below.

What we heard: When the lights at Monday's PlayStation 3 demo came up, the audience picked up their jaws off the floor--and began wagging their tongues. Like a game version of the Kennedy assassination. It quickly split into two camps: those that thought the demo was pre-rendered, making it essentially computer animation, or whether it was rendered in real time, which means it would be close graphically to actual gameplay. The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, Game Director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site."It's basically a representation of the look and feel of the game we're trying to make," he said. Then a post on the Eurogamer forums laid out a tantalizing conspiracy--that Axis Animation, the same Scottish computer animation company that made a cinematic to the first Killzone, had been working on the E3 demo for months as straight-up CG. So how does Sony respond to the allegations? Far from being evasive, they met them head-on. "Yes, it is real time," a rep told GameSpot.

Bogus or not bogus?: Believe Sony? Bogus. Think Sony's lying? Not Bogus.

http://www.gamespot.com/news/2005/05/20/news_6126204.html
 
Nice find jvd, I remember that now 8)

I know what Mark would say if Sony's games do not end up looking like the demos: "It was because they were not using the proven UE3!" :LOL: :LOL:

I will edit the first post later tonight... looking good so far!
 
Acert93 said:
Oh Killzone gets juicier! Sony put there MONEY where their MOUTH is:

RUMOR #1: The Killzone PlayStation 3 tech demo was pre-rendered.

Source: Forums all over the place, such as this thread on Evil Avatar.

The official story: See below.

What we heard: When the lights at Monday's PlayStation 3 demo came up, the audience picked up their jaws off the floor--and began wagging their tongues. Like a game version of the Kennedy assassination. It quickly split into two camps: those that thought the demo was pre-rendered, making it essentially computer animation, or whether it was rendered in real time, which means it would be close graphically to actual gameplay. The fires of speculation were fueled further by the ambiguous comments of Jan-Bart Van Beek, Game Director of the PS3 Killzone at Guerrilla Games, to the official PlayStation UK site."It's basically a representation of the look and feel of the game we're trying to make," he said. Then a post on the Eurogamer forums laid out a tantalizing conspiracy--that Axis Animation, the same Scottish computer animation company that made a cinematic to the first Killzone, had been working on the E3 demo for months as straight-up CG. So how does Sony respond to the allegations? Far from being evasive, they met them head-on. "Yes, it is real time," a rep told GameSpot.

Bogus or not bogus?: Believe Sony? Bogus. Think Sony's lying? Not Bogus.

http://www.gamespot.com/news/2005/05/20/news_6126204.html

I just read that. What do you guys think? Would Sony blatantly lie about it being real-time?
 
Ardrid said:
I just read that. What do you guys think? Would Sony blatantly lie about it being real-time?

Considering there is no PS3 right now, elsewhere it was said to be rendered to Spec, and the fact there are two different sources (on right here on B3D!) saying it was cgi from the same company that did the Killzone CGI intro, well, draw your own conclusion ;)

Honestly, they have been asked if it was realtime a number of times and never directly answered. If it was from the very first it would have been "YES!".

Oh well, if KZ looks like the movie WE WIN (*if* it plays well unlike Killzone 1). If it does not look this good we can hang them ;)

Either way we get to have fun. I would like Sony to live up to what they say of course 8)
 
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