***With all the doubt and discussion about Killzone, PGR3, MotorStorm, Madden, and other games I think it is time we make these companies put there money where their mouth is! If you find a PR quote, put it here and I will edit this first post. I will keep them in sections for MS, Sony, and Nintendo. This way in 5-12 months we can have one place to come back to and see who has been good and who has been naughty! ***
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Microsoft
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Nintendo
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Sony
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* Claim: Phil Harrison told Morgan Webb of G4 TV that Killzone in the Sony E3 conference was "all game gine or done to spec" and that "it's just scratching the surface" of PS3's power.
http://www.gamesindustry.biz/content_page.php?aid=9051
http://www.beyond3d.com/forum/viewtopic.php?t=23122&postdays=0&postorder=asc&start=60
* Claim: When asked if the Sony E3 Killzone footage is what people could expect in REALTIME gamplay on the PS3 Jan-Bart responded Yes, that Killzone represents the look and feel of the game they are making
http://ps3.ign.com/articles/616/616591p1.html
* Claim: When asked how representative the PS3 E3 footage was to actualy the actual games we will see on the PS3 he said, "I think very" He mentions some were rendered (and all was prerecorded less the demos like UT2007) but that everything was RENDERED TO SPEC.
http://www.gamesindustry.biz/content_page.php?aid=9051
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EA
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* Claim: Next Gen Madden will look even better than the artist's rendition
EA announced before the draft they would show Next Gen Madden footage (this was stated on their site and reported by game media companies). We found out that what was showed was an artist's rendition of what Next Gen Madden could look like. But significantly:
http://www.gamespot.com/news/2005/04/25/news_6122861.html
http://sports.ign.com/articles/606/606601p1.html?fromint=1
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Ubisoft
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* Claim: A Ubisoft representative claimed that once developers got comfortable with the new machines we would see new AI and graphics features not seen before. He specifically says a good analogy that, "is to think about the CG-generated movies from about 3 years ago and realize that with the Xbox 360, the quality of those movies can now be done in real time".
Source:
http://www.1up.com/do/feature?pager.offset=0&cId=3140492
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Microsoft
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Nintendo
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Sony
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* Claim: Phil Harrison told Morgan Webb of G4 TV that Killzone in the Sony E3 conference was "all game gine or done to spec" and that "it's just scratching the surface" of PS3's power.
Now Phil Harrison just told Morgan Webb that the KZ footage was "all game engine or done to spec" and that "it's just scratching the surface."
Sources:Webb: "So I'll be playing that in my living room?"
Harrison: "Absolutely."
http://www.gamesindustry.biz/content_page.php?aid=9051
http://www.beyond3d.com/forum/viewtopic.php?t=23122&postdays=0&postorder=asc&start=60
* Claim: When asked if the Sony E3 Killzone footage is what people could expect in REALTIME gamplay on the PS3 Jan-Bart responded Yes, that Killzone represents the look and feel of the game they are making
Sources:Is the Killzone sequence a fair example of what people can expect from realtime gameplay on PlayStation 3?
Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make.
http://ps3.ign.com/articles/616/616591p1.html
* Claim: When asked how representative the PS3 E3 footage was to actualy the actual games we will see on the PS3 he said, "I think very" He mentions some were rendered (and all was prerecorded less the demos like UT2007) but that everything was RENDERED TO SPEC.
Source:And what about the game footage clips?
Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.
I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.
How representative of what we're actually going to be seeing in PS3 games were those videos?
I think very. I think depending on the game, different games took a different approach to their way of expressing what the games are like - but clearly, something like Motor Storm uses more cinematic, replay-like cameras than you would ever enjoy in-game. So that makes a big difference... But everything is done to spec.
http://www.gamesindustry.biz/content_page.php?aid=9051
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EA
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* Claim: Next Gen Madden will look even better than the artist's rendition
EA announced before the draft they would show Next Gen Madden footage (this was stated on their site and reported by game media companies). We found out that what was showed was an artist's rendition of what Next Gen Madden could look like. But significantly:
Sources:But before you dismiss the commercial, the people at Tiburon say that some of the Madden team didn't want these visuals seen, not because they are setting the bar too high, but too low. Seriously, they say that these are the visuals they were shooting for originally, but that the team now feels that they will be easily surpassed. And if that's the case, NFL fans are in for an amazing display of visual impact.
http://www.gamespot.com/news/2005/04/25/news_6122861.html
http://sports.ign.com/articles/606/606601p1.html?fromint=1
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Ubisoft
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* Claim: A Ubisoft representative claimed that once developers got comfortable with the new machines we would see new AI and graphics features not seen before. He specifically says a good analogy that, "is to think about the CG-generated movies from about 3 years ago and realize that with the Xbox 360, the quality of those movies can now be done in real time".
Robbie Edwards (Ubisoft): With the Xbox 360, developers will be given power that they have never considered before. All the ideas we've dismissed in the past as being too resource-intensive or too limited now become possible. Greatly improved graphics and better physics will be some of the first improvements to be seen. However, once developers start becoming more comfortable with the technology we'll start seeing new AI routines and other complex graphics features that have been only dreams thus far. A good analogy is to think about the CG-generated movies from about 3 years ago and realize that with the Xbox 360, the quality of those movies can now be done in real time.
Source:
http://www.1up.com/do/feature?pager.offset=0&cId=3140492