When Devs Are So Lazy They Can't Even Be Bothered to Leak Info.
Yeah, but it has already been announced. It seems there is more unannounced Vega stuff in the pipeline if I interpret Su correctly... Either way, the next 9 months will get very interesting.
No one has thought of a broadband SSD or a dedicated 3d audio chip.
Yeah, but it has already been announced. It seems there is more unannounced Vega stuff in the pipeline if I interpret Su correctly...
It remains to be seen what exactly this will mean for games. Not much information at hand other than Sonys recently announced in-house 3d audio solution.Uhm, doesn't XBox One already have dedicated 3D Audio DSPs in SHAPE? Not sure if some of it was ever repurposed from Kinect, maybe to handle the Dolby Atmos for Headphones and the Windows Sonic for Headphones?
And more... Like Su said, weeks and months...Like the Vega product in the new Apple Mac Pros, that was announced today?
And it could still refer to just Radeon Pro Vega II & Duo, weeks > mac pro announcement, months > mac pro actually availableAnd more... Like Su said, weeks and months...
Uhm, doesn't XBox One already have dedicated 3D Audio DSPs in SHAPE? Not sure if some of it was ever repurposed from Kinect, maybe to handle the Dolby Atmos for Headphones and the Windows Sonic for Headphones?
Aww, the memories of the heated SHAPE threads (not necessarily here) of this specialized DSP offloading/helping XB1 GPU with graphics. The heated battles that SHAPE would equalize the TF differences between XB1 and PS4. The amount of shilling / goalpost moving was hilarious when reading those threads. Fun times...
lol yea, i'm not proud of who I was back then.Aww, the memories of the heated SHAPE threads (not necessarily here) of this specialized DSP offloading/helping XB1 GPU with graphics. The heated battles that SHAPE would equalize the TF differences between XB1 and PS4. The amount of shilling / goalpost moving was hilarious when reading those threads. Fun times...
well, actually the hardware could be used to "offload" some tasks, but only tasks you would never give a cpu, just to enhance the sound further. But not everyone would hear "better" sound at all, really hard in this department to sell hardware-acceleration if you don't "hear" any benefits. "Sound" is really really hard to sell to people. And xbox one has all those nice standards, but how many games are using them and how many people have the necessary hardware to actually use them?Aww, the memories of the heated SHAPE threads (not necessarily here) of this specialized DSP offloading/helping XB1 GPU with graphics. The heated battles that SHAPE would equalize the TF differences between XB1 and PS4. The amount of shilling / goalpost moving was hilarious when reading those threads. Fun times...
well, actually the hardware could be used to "offload" some tasks, but only tasks you would never give a cpu, just to enhance the sound further. But not everyone would hear "better" sound at all, really hard in this department to sell hardware-acceleration if you don't "hear" any benefits. "Sound" is really really hard to sell to people. And xbox one has all those nice standards, but how many games are using them and how many people have the necessary hardware to actually use them?
Shapes hardware was more or less meant to work better with Kinect. Better filtering voice commands, get coordinates where you stand via sound detection, etc. Just to use as many sensors as possible for Kinect II. In the end, well only so much is used as PS4 has for sound calculations (so just AMDs gpu related sound calculations). But after all, the consoles have 6-7 cpu cores available, which are not at all completely utilized, most times just the "Main"-thread is limiting cpu performance. So sound is the least problem for the CPU. So extra sound hardware did not really help (just for the extra most people don't have the necessary external hardware for).
Shape audio? Shape?... Now there's a name I've not heard in a long, long time...Aww, the memories of the heated SHAPE threads (not necessarily here) of this specialized DSP offloading/helping XB1 GPU with graphics. The heated battles that SHAPE would equalize the TF differences between XB1 and PS4. The amount of shilling / goalpost moving was hilarious when reading those threads. Fun times... [emoji38]
I was specifically talking about the nonsense of SHAPE dealing with vector or raster graphics assistance, not sound. The nonsense that SHAPE could effectively handle graphic rendering task (as simply as flipping a switch) on replacing those magical flop numbers towards matching PS4 GPU TF performance. Even if it was that simple or true, I can't think of any developer that has documented such a process or has spoken upon any XB1 game using SHAPE "now" for such purposes as graphic rendering. Because as of today, XB1/S are still lagging behind in the current generation of consoles with that mighty flexible DSP.
I do recall the last bit.Where did these discussions happen? I remember bkillian pretty directly laying out what the SHAPE engine was and how it was going to be used and that more or less being the final word here.
Where did these discussions happen? I remember bkillian pretty directly laying out what the SHAPE engine was and how it was going to be used and that more or less being the final word here.