Next Gen Gaming Wishlist

Hi, high AA filtering seems blurry to me. I think visually proves more than technically. Techincal terms it may not fit, but the results do show AA games are blurrier. People are complaining that native/poor outputted Xbox and DC games look washed out blur, but they are just better filtered. :)
 
chapban. said:
Hi, high AA filtering seems blurry to me. I think visually proves more than technically. Techincal terms it may not fit, but the results do show AA games are blurrier. People are complaining that native/poor outputted Xbox and DC games look washed out blur, but they are just better filtered. :)


Maybe you havent seen Parhelia's 16x AA (when it worked right). Absolutely gorgeous.

The more the samples, the better it is. Of course you can't base your comments on Xbox's 2x AA seen in 480i through its rather crappy interlaced output...
 
Next gen, I want to see more games with special controller, like Donkey Konga, Tekki, Beatmania, Eyetoy, etc.
 
I'd love to see high resolution cameras catching our movements, especially our eyes' movements and the change in our faces' expressions and see how that cen be integrated into a game.

Kind of a much more advanced Eyetoy plus emotional recognition....
 
chapban. said:
Techincal terms it may not fit, but the results do show AA games are blurrier.
The technical term you are looking for is 'some people complain about the lack of aliasing artifacts'. There is no blur.

Of course, in the console space there is no gamma-correct AA (which can insert some AA artifacts).

No owner of a R300-class chip would complain that AA is making their games blurry.
 
All I want is a mouse and keypad.
As long as they include those as part of the default package, they can make the consoles laughably weak for all I care.
Otherwise, they shouldn't even bother putting first person games on the consoles.
First Person + Gamepad = Sucktastic
 
Dio, those guys do not have Composite inputs to their monitors :p

Trust me, take Morrowind on Xbox for example: tkae your HDTV and connect it to the Xbox with its standard Composite cables.

The game will look a little bit too blurry: between the AA and the lower quality cables, we cannot expect Image to feel sharp.

There is such a thing as relatively Sharp output without aliasing artifacts.

Change the Composite cables with Component cables ( preferrably Monster's ones :) ) and you will see a HUGE jump.

I have seen plenty of other Xbox games which went a little bit less heavvy on AA ( Xbox has several AA modes including an infamous one [it starts with the letter Q ;)] which does not produce a great Image Quality ).

PC users have usually a much better output quality ( VGA cables compared to Composite cables ) and they can afford higher AA settings before the game looks a bit too blurry for their tastes.

Would you rather play a game at 640x480 with 16-32x FSAA or at 1600x1200 with 4x FSAA ?

;)
 
Would you rather play a game at 640x480 with 16-32x FSAA or at 1600x1200 with 4x FSAA ?


Obviously everyone would opt for the latter, without shadow of doubt, still all console gamers can do is "Do u prefere 640x480 without AA or 640x480 with AA?"...
 
Panajev2001a said:
Dio, those guys do not have Composite inputs to their monitors :p
Sure, but aliasing jaggies are still reasonably noticeable on the consoles I've seen, and games that do use AA do look a bit better, not 'blurred'.
 
Dio, the proof is in the poudding ( yummy pudding :D ), take an Xbox + Standard Composite cables ( not the Monster ones :p ) and play Morrowind.

Now, take Component cables ( the Monster ones ).

That game does not have bad aliasing as one of its problems: with Component cables the game does not look to sharp or aliased, but it looks basically perfect ( i.e. anymore blurring added by the use of Composite cables over Component ones will go over the edge ).
 
- LED's in every controller button (green button -> green LED)

- LCD screen somewhere on every console with things like temperature, playing time,... :)

- Multiple disk drive + swapping mode ^^

- Dust proof case

- Changeable coloured cases (like one 'standard' case as protection, with a coloured case clicked on it, like you can do with cell phones)

- Wireless Lan

- Cool console interface with some neat options (like a museum mode, with all sorts of trophies of the games you own).
 
Good AA doesnt remove detail ... it removes aliasing, and aliasing is only detail in that it is spurious detail (ie. detail not present in the original image, noise/flicker/etc). Dont blame AA for your blur, blame the shitty hardware and it's sad excuse for AA.

As for a wish, more scripting! (I hate the replacament of high levels of scripting by artificial stupidity, maybe if they really managed to do good AI it would be time to ditch scripting ... but I dont see any such thing existing soon.)
 
Hard drive isn't needed, but then they must offer some kind of storage device that will never need to be changed. Gamecube worked out well for me since their default memory cards are small, so saves are small and thus I was able to buy the interact 8MB memcard and save over 40 games on it.

All games must support up to 1080P, 5.1 dolby digital or dts, and 60 fps. Honestly, I wonder if people would even see a large difference over current consoles if the games were played at 480i?(already so much detail is lost, imagine how much would be on next gen consoles......) Oh, and if a game isn't played in 1080P, it must support anti aliasing. Next consoles will be capable of so many pixels(probably at least 4 billion per second) that they could do 1080P at 60 fps and still have enough power left over to match the current consoles, only problem might be memory amount and bandwidth. Oh and the pixel shader effects used could be a problem, but I do expect realistic lighting out of the next gen consoles.

Free peer to peer Internet play is a must.

No load times.

If the console itself is kind of weak from the starting gate, then some sort of sli linkup must be offered to double the power.

All games must support LAN play, that or seperate video outputs to seperate screens.(gamecube could possibly do that, it has two video outputs that can be functional at the same time) How about an external splitter device that can be bought that will split a super hi res image into 4 different 480p images to be output to 4 different tvs.
 
Fox5 said:
Honestly, I wonder if people would even see a large difference over current consoles if the games were played at 480i?(already so much detail is lost, imagine how much would be on next gen consoles......)


I kinda agree, however my DVDs play at 480i (ok it's actually 480p but u get my point) and still look a million times better than games at the same resolution.
 
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