Not sure why that would be necessary - or in fact what the gain would be at all - as long as the disc remains in the drive.I.e. requiring a server permission to install a disc-based game.
Not sure why that would be necessary - or in fact what the gain would be at all - as long as the disc remains in the drive.
But only two, so it might be a reasonable compromise. Also, you could easily check once the console came online again, and disable the installed copy (require the disc next time it is started, otherwise, demo mode). It's how I would like to see the used game market work.The idea is that everything would be treated as a downloaded version of the game, and the disk would be simply a faster way to install the game. It's still a scary thought of DRM hell.
My prefered solution would be the best of both worlds. Allow playing diskless this way (online DRM, like the PS Store), but still allow you to play with the disc in the drive wherever you want without requiring any remote server permission. The problem with this is that it would allow two consoles to play (the one that installed it, and the one offline with the disk).
Dualshock 4 prototype hands-on (some new in-depth info, some we already knew):
- Some components are still being refined (like the d-pad and overall weight)
- Deadzone on the analog sticks has been greatly reduced.
- Both sticks feature stiffer resistance.
- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.
- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.
- Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.
- Touchpad is multi-touch, replaces start and select buttons.
- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.
- There is a small speaker above the ps button, below the touchpad.
- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.
- Controller felt comfortable and sturdy.
- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
- Writer of the article says the controller is a big reason for gamers to be excited for the console.
- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.
I remember they spent close to $2b for the Cell fabs, plus a 5 year R&D period to recover. BR also increased the burden initially.
In comparison to PS3, PS4 will be cheaper to make upfront. But market condition has changed drastically. MGS4 jump started PS3's sales amidst extremely negative buzz. PS4 will need is own breakthrough in this tougher market. The hype can turn negative quickly on the net.
In fact, Sony themselves have confirmed that the PS4 won't suffer major losses at launch, unlike PS3. Question is how much it is going to cost the PS4.I remember they spent close to $2b for the Cell fabs, plus a 5 year R&D period to recover. BR also increased the burden initially.
In comparison to PS3, PS4 will be cheaper to make upfront. But market condition has changed drastically. MGS4 jump started PS3's sales amidst extremely negative buzz. PS4 will need is own breakthrough in this tougher market. The hype can turn negative quickly on the net.
... and where is that rumored 22nm Cell going ! ^_^