News & Rumours: Playstation 4/ Orbis *spin*

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I meant Logitech. And yes, the game developers will probably code to the wheel API. I don't know if there is a standard wheel API, probably not ?

I suppose we will press START and MENU to emulate the SHARE and whatever button on PS4.
 
Couldn't peripherals be handled just like Windows, with device drivers on the OS installed from device? Seems wasteful to have the same drivers in games, although I suppose that solves driver issues from updates which I guess is the crux of console gaming (it just works). Still, there's nothing fancy about gaming device IO that wouldn't warrant an OS level driver IMO. Peripheral companies could register with Sony and provide the drivers, updated over the internet.
 
It's not the PS4 to support a wheel, but a specific game.
Not really. USB HID devices all follow a common protocol, which is why you can plug any mouse, keyboard, even most joysticks and so on into a PC and use it without needing any special software. So it's up to the USB stack (part of the operating system) to provide the framework for steering wheel input devices.
 
Not really. USB HID devices all follow a common protocol, which is why you can plug any mouse, keyboard, even most joysticks and so on into a PC and use it without needing any special software. So it's up to the USB stack (part of the operating system) to provide the framework for steering wheel input devices.

I guess, but what I really meant is that it's up to a game to officially support and fully test a wheel. Back when GT5 was first released, the G27 wasn't officially supported and I remember needing to do a tiny bit of configuration for it to work properly.
 
Theoretically, a wheel wouldn't need official support at all, as it could simply map the X-axis of the joypad to the rotational axis of the steering wheel, and the pedals to other analog inputs of the pad and the game wouldn't know the difference.

Official support would mean a better experience, sure. But it could be done; steering wheels for the PC really are nothing but specialized joysticks, and there's no way for a game to definitely tell the difference unless you specifically look for a particular device (such as an official steering wheel etc.)
 
Yeah, but what's a wheel these days without Force Feedback? It's been standard since GT3.
 
Theoretically, a wheel wouldn't need official support at all, as it could simply map the X-axis of the joypad to the rotational axis of the steering wheel, and the pedals to other analog inputs of the pad and the game wouldn't know the difference.

Official support would mean a better experience, sure. But it could be done; steering wheels for the PC really are nothing but specialized joysticks, and there's no way for a game to definitely tell the difference unless you specifically look for a particular device (such as an official steering wheel etc.)

Theoretically, yeah, but that's not been the case thus far. Take a look at G25, G27 or Thrustmaster wheel issues (certain models) before they were properly supported in GT5. Issues with proper full range steering motion, broken force feedback, clutch support or even the entire pedal set not working (Ferrai 3 in 1) among other things. Those issues are a little more than offering "a better experience", IMO. Although your point still stands, I don't think anyone is really asking if the PS4 will have a proper USB driver stack when they ask if their G27 will work. Even if it does, that's not going to get them what they're after. Even if it doesn't, that doesn't mean they still won't get what they're after (unless they want to navigate the CUX with their wheel :p).
 
I meant Logitech. And yes, the game developers will probably code to the wheel API. I don't know if there is a standard wheel API, probably not ?

I suppose we will press START and MENU to emulate the SHARE and whatever button on PS4.

You can still have Dualshock 4 next to your wheel, no need to make special button combinations for every wheel on the market.
 
Not really. USB HID devices all follow a common protocol, which is why you can plug any mouse, keyboard, even most joysticks and so on into a PC and use it without needing any special software. So it's up to the USB stack (part of the operating system) to provide the framework for steering wheel input devices.

That's only true in a full OS, or if the hardware manufacturer includes that specific type of support in their light OS (gaming consoles for example).

Otherwise it's not out of the question to just include specific support for a certain device without supporting everything required for full HID compliance, which is likely what both the PS3 and X360 are doing. Which could be at the game level and not the OS level. IE- the OS has no clue what to do with the HID info that the Steering wheels are passing through over USB since the light gaming OS doesn't have built in support for USB HID particular to gaming devices.

Regards,
SB
 
You can still have Dualshock 4 next to your wheel, no need to make special button combinations for every wheel on the market.

Do they really need to special case Start and Select buttons on every wheel ?

We may also get independent "free" head tracking with old wheels since it may be provided by PSEye.
 
You can still have Dualshock 4 next to your wheel, no need to make special button combinations for every wheel on the market.
Oh absolutely, but you can be sure that wheel manufacturers will be falling over themselves in the name of commercialism to release specifically developed products (which include PS4 peculiarities, like the share button or possibly even touchpad)... It's the nature of the free market beast, after all. :)
 
Does BSD even have device drivers for typical peripherals? It's hardly a consumer OS from my understanding.

It's about as complete device driver wise as Linux.
But since we're just talking about USB devices,it's relatively trivial to move the bulk of the driver into user space. Either as a daemon or as part of the application libraries.
A lot of windows USB drivers are already this way, there is a common kernel component to support USB that ships with the OS, and a user space component that does the rest.
Also lot safer from a security standpoint.
 
It's about as complete device driver wise as Linux.


The different BSDs have not in any way (even combined) as many drivers as Linux. All the things in your phone most likely have Linux drivers, but they do not have BSD drivers.
 
The different BSDs have not in any way (even combined) as many drivers as Linux. All the things in your phone most likely have Linux drivers, but they do not have BSD drivers.

Fair enough, I installed in on a computer here, and pretty much everything worked, which is much the same as my experience with Linux. Most things work esoteric devices tend not to.
Not that it matters for PS4, since it's not like they are just shipping a BSD distro, Sony would be providing all of the kernel drivers.
 
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