News & Rumours: Playstation 4/ Orbis *spin*

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Yeah... Should be fine. Sony as a whole are very familiar with OSes and drivers. They have many opportunities and experiences writing their own OSes, and also making drivers for other OSes.

USB and network drivers should be done already. In terms of I/O, what may be more interesting are the Southbridge, and possibly the AUX port to the PSEye.
 
It seems to be similar to BC1-5, a single line in colour space.

The lower bit per texel rate is a result of each texel not having its own weight but rather an interpolated weight from a sparse grid. How this differs from upscaling a BC encoded texture I can't tell (ie. interpolating weights or interpolating final texels yield the same result).

Cheers
 
Cool, the movement may be slowed by existing installbase though. Multiplatform developers will still have to optimize for existing devices first. ASTC will be one of the new texture compression formats they support.

Looks like GCN supports BC1-7 (in hardware ?) since AMD advertise full D3D11 support. If Sony pay for the royalties, they should be able to use BC6H and BC7 for the supported color formats. But ASTC looks much more versatile in comparison.
 
New Edge interview with Yoshida. Covers quite a few topics including Cerny's history with SCE (holy crap he's had a hand in a lot of big titles), SCEI's role in the PS4's development (people seem to be under the impression SCEA is driving this) and the collaboration between studios.

Interesting little snip-it about Cerny's history with Sony:

As you know Mark and our studio have worked for a long time, our history goes back to the PS One days when Mark was running Universal Interactive and producing Crash Bandicoot. And we were the publisher, the licensee of the IP, and published both Crash Bandicoot and Spyro The Dragon franchises and after PS One the relationship evolved. He set up his own consulting company, Cerny Games, and became the contributor, contracted with us and Naughty Dog to help create Jak And Daxter and with Insomnia to help create Ratchet And Clank.

That continued on until the next-generation, for example with Resistance: Fall Of Man, but he was pretty much working on many projects with Worldwide Studios. But the significant work he did on the technical side was to help to develop the graphics engine, the common firstparty game engine, that we developed between the US and European teams. Mark was leading that effort, as well as Richard Lee, and Richard Lee is the CTO of our studio now.
 
Glad they work as a big team now, but as Vita has proven, they also need to work hard on the product packaging and marketing aspects.

They need to put together a compelling vision + experiences to draw people. Sharing is a core part of the experience but it's not the main attraction.

As expected, we will probably see more talks about the overall media experience later.

We know that people like these functions, such as Netflix, and use them a lot. And especially for those people who are not the person who purchased these consoles – like family members – they tend to use these non-game functions. So it’s not like we are no longer going to do these functions, but especially for the announcement event, we wanted to show how the game experiences will change with PS4, because that’s the biggest focus for us. Once that communication [to the public] is achieved, then probably later this year we’ll talk more about what these non-game functions [are] that we are trying to bring to PS4 as well.
 
New Edge interview with Yoshida. Covers quite a few topics including Cerny's history with SCE (holy crap he's had a hand in a lot of big titles), SCEI's role in the PS4's development (people seem to be under the impression SCEA is driving this) and the collaboration between studios.

Interesting little snip-it about Cerny's history with Sony:

Cerny worked on Sonic the Hedgehog 2. That says it all.
 
Glad they work as a big team now, but as Vita has proven, they also need to work hard on the product packaging and marketing aspects.

They need to put together a compelling vision + experiences to draw people. Sharing is a core part of the experience but it's not the main attraction.

As expected, we will probably see more talks about the overall media experience later.

We should expect something different, if not better.

Remember, Sony signed a new New York advertising agency prior to PS Meeting and the conference alone should be evidence of a much bolder and confident approach in regards to marketing.

As for services from third parties like Netflix, I do not expect them to feature in E3 at all from Sony, unless they are wild exclusive content guarantees like another sports featuring license like MLB or NHL or something.

I do wonder how strongly E3 will show other aspects of the user experience, just I don't expect media delivery other than games to be a part of E3.
 
Some of that has already been implicitly implied at the reveal. Implicit because its the exact same content available on US PSN, and as such may not be apps already lined up but just assumed.:

Link
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These aren't the types of services that require a lot of explanation or to be prominently featured. But they will probably want to demonstrate the relative robustness of their offerings (like with the PP slide above)..
 
One can only hope AMD and Sony will customize the GCN further than Cerny revealed...
It's not a question of customization, it's a question of timing ... AMD contributed to the ASTC standard, it's a horse they are backing and will support at some point. Maybe just not in PS4 silicon yet.
 
Ruled out is almost an understatement, he said they never even considered it.
I'm still waiting for a clear official position about server-side DRM. I.e. requiring a server permission to install a disc-based game. (both Sony and MS have been ambiguous about it)
 
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