News & Rumours: Playstation 4/ Orbis *spin*

Discussion in 'Console Industry' started by patsu, Jan 23, 2013.

Tags:
Thread Status:
Not open for further replies.
  1. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    If they have to do software decoding of H.265 because dedicated decoding silicon isn't ready, that may mean the fan runs noisy.

    Not a good movie viewing experience.
     
  2. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Oh it will be hardware assisted (as usual), me think. It's intensive.

    Perhaps Sony has its own IPs in the PS4 video unit. It's their core strength.
     
  3. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    Well Blu-Ray and DVD upscales are not hardware accelerated. So the fan is noisy. At least on my orig. 60 GB.
     
  4. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    The SPUs can run as stream processors. The only problem that stumped them was CABAC, which they overcame.

    The fan noise is probably from wear and tear. BR playback should be quiet (except for drive noise) even for launch units. Newer SKUs are ever more quieter.

    Will be interesting to see their PS4 video solution. I would be surprised if they fall down in this area.

    I think Gaikai streaming may be a more difficult and open ended problem.

    Who knows, may be the H.265 video IPs are in the South Bridge, or as part of their Blu-ray unit. :p
     
  5. dagamer

    Veteran

    Joined:
    Dec 23, 2011
    Messages:
    1,261
    Likes Received:
    1
    Location:
    Houston, TX
    Oh, I got confused with my words a bit. Yeah, 100GB for Bluray quality for 4K H.264, and 20GB for "iTunes" quality for 4K HEVC streaming.
     
  6. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,550
    Likes Received:
    590
    Sony will in most likelyhood not have fixed function H264 decoders.
     
  7. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Why? It seems a cheap to enable video within games (PIP video chat, etc).
     
  8. mrcorbo

    mrcorbo Foo Fighter
    Veteran

    Joined:
    Dec 8, 2004
    Messages:
    4,024
    Likes Received:
    2,851

    And power-efficient. There's a reason why all those cell-phone processors have dedicated video decoding blocks despite the fact that they have become powerful enough to decode in software.
     
  9. Arksine

    Newcomer

    Joined:
    Mar 5, 2013
    Messages:
    16
    Likes Received:
    0
    Location:
    Lynchburg, VA
    All modern GPUs have fixed function video decoding. Shaders do postprocesses (such as deinterlacing, denoising, etc).
     
  10. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,550
    Likes Received:
    590
    I think this depends on the definition of fixed function. The same HW can in most cases be used to decode several codecs.
     
  11. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,550
    Likes Received:
    590
    Yes, but these decoding blocks are quite flexible when it comes to codecs. There is no specific HW that only can be used for h264 profile high 10.
     
  12. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    When people say h.264 hardware, I take it as given they don't mean explicitly h.264 and nothing else! What's meant is 'logic that'll decode h.264 video', and whether it does anything else is another matter, but the important point is cheap (silicon and power draw) hardware is going to used specifically for the task for de/(en?)coding instead of having the CPU+GPU do it.
     
  13. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    As I understand, H.264 and 265 share some algorithms (e.g., CABAC), but differ in others (e.g., I think macro blocks have been replaced by another mechanism). They are also tuned differently.

    For interactive cable/TV, it's probably easier to overlay 3D graphics and (interactive) HTML5 on top of regular TV. Saw a live service in EU with integrated/embedded shopping and community features. The Google TV concept is a start but it still separates the TV content from the web.

    Perhaps this time round, Sony will bundle Torne into PS4, instead of a separate module.
     
  14. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,550
    Likes Received:
    590
    A fixed function HW encoder makes much more sense (you know exactly what you get and what you want to pump out). But the video decoding accelerator blocks would probably be part of the GPU....
     
  15. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    It is part of the GPU for various good reasons. But it may not be the only way.
     
  16. wco81

    Legend

    Joined:
    Mar 20, 2004
    Messages:
    6,920
    Likes Received:
    630
    Location:
    West Coast
    Well apparently the H.264 decoding silicon wasn't available for the original PS3 design.

    But if you buy a Blu-Ray player now, they're using dedicated silicon for decoding, so the players run much quieter.

    If the 4K media format supports newer codecs, hardware decoders, whether a part of the GPU or in dedicated silicon, may not be ready in time for the PS4.
     
  17. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,550
    Likes Received:
    590
    Have you read the preceding posts in this thread?
     
  18. dagamer

    Veteran

    Joined:
    Dec 23, 2011
    Messages:
    1,261
    Likes Received:
    1
    Location:
    Houston, TX
    I really don't think it was back in 2006. That's why Bluray players back in 2006 were $1000+, they were basically PCs with Pentium 4s.

    We're likely to see hardware H.264 and software H.265 decoding with the PS4. My question is did they ever bother including hardware H.264 decoding in any of the PS3 revisions? I would think that with all of the media content the system does now and how cheap fixed function silicon is, not sticking it in would be a real waste.
     
  19. tuna

    Veteran

    Joined:
    Mar 10, 2002
    Messages:
    3,550
    Likes Received:
    590
    Do you actually know the difference between "hardware H.264 and software H.265 decoding"?

    Also, if there is one thing Cell is good at it is decoding video.
     
  20. dagamer

    Veteran

    Joined:
    Dec 23, 2011
    Messages:
    1,261
    Likes Received:
    1
    Location:
    Houston, TX
    Cell isn't in the PS4?

    And perhaps I should have said fixed function hardware as opposed to decoding using general purpose CPUs, with the former being more power efficient than the latter.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...