...or simpler solution, the music industry could just stop being 100% dicks.
Try to copy Sony's games and see how Sony (or Nintendo, EA, MS etc) behaves. I think you might get hemorrhoids...
...or simpler solution, the music industry could just stop being 100% dicks.
I'm not sure if I remember correctly (was a long time ago), at the time they owned only 50% of BMG, and an external firm tried to sell them a "revolutionary way to copy-protect CD". The stupid management bought it hook line and sinker. These suits were technologically illiterate people learning about mass piracy, so it made perfect sense to them. The music industry still have issues today but it's nowhere near that level.One thing to note is that often Sony is the copyright holder. They were caught putting rootkits on music CDs, so the corporate direction is not coming from a consumer starting point.
But that would require everyone to have a Music Unlimited account to view the video? That would be way too aggressive.Could they call the service Music Unlimited?
One thing that could happen, if awkwardly, is to somehow allow PS videos the ability to store a pointer to a Music Unlimited track for those subscribed to one of the services.
DJs definitly have to pay for performance rights.
But that would require everyone to have a Music Unlimited account to view the video? That would be way too aggressive.
Here in America (of all places), that isn't 100% true. Most DJs (club DJs), the well known ones carry a lot of weight in the music industry. As Shifty mentioned, it's up to the copyright holder on enforcing it, which for the most part they don't (here anyhow). Radio station DJs on their off time, get away with it also.
It's funny that DJs for the most part aren't punished, especially DJ'ing for large venues (50k-100k). It's acceptable for them on promoting an artist, even established artist, to thousands & thousands of people, yet unacceptable for a gamer to stream his favorite tunes during gaming to a few hundred.
Do you have some sources to back this up? I do not see why a copyright holder would give up revenue...
The venues/event owners are responsible for paying royalties on the music played by DJs at their establishment or event.
Well at least in the US, where publishing companies have employees whose main function is to visit establishments around town and seek out violators.
Go visit some of the clubs on the South Side of Chicago, Detroit, parts of Atlanta and LA... I'm not joking either. Most the DJs (well respected ones) aren't paying anything, let alone the club establishment. And on top of that, some well established artist like Rick Ross and Young Jeezy will pay DJs to spin their stuff constantly in clubs... sort of advertisement, and getting the crowds on remembering their stuff as a "banger", leading to sales and performance shows. Also, there is a level of respect between "urban city DJs" and these artist, because, when these artist were trying to come up, these venues were the first places on getting their name out, mix tapes out, and ultimately people recognizing their music.
Location, location, location man... what goes on the the north side of Chicago, isn't always true on the south side of Chicago.
I'm pretty sure they aren't visiting Detroit clubs between 8pm-2am. The torrent collection of MP3s that these DJs have would rebuild Napster x10 over.
Seriously guys, I'm not disagreeing with you on how things should work, but theses approaches/rules don't work in certain areas for a whole host of reasons... I'm just saying.
So back to what I said above, what if Sony paid music labels to allow the overlay of music on gaming videos? Anyone with a sub to the music service would get a license to broadcast their game video with any music. The labels get massive publicity and overall that could increase sales, song popularity is what sells (this is why payola worked so well for the music industry). Put a "buy this song" button on youtube, let the music label get advertisement from it.Doesn't matter what the DJ plays as the clubs are suppose to pay an annual licensing fee or fees depending on number of PROs (performing rights organizations) they chose to pay. The fees can be as small as $300 a year depending on the size of the club.
Doesn't matter what the DJ plays as the clubs are suppose to pay an annual licensing fee or fees depending on number of PROs (performing rights organizations) they chose to pay. The fees can be as small as $300 a year depending on the size of the club.
Do some get away with not paying fees? Sure, they do. But its not a nickel and dime revenue model. They are not charging by song. They simply want a flat fee thats determined by type of business, customer space, and business hours.
The only time publishing companies go after DJs is when they have a pretty large business of distributing mixtapes or maybe podcasts.
Nevertheless, going after DJs instead of the establishment in most cases is like suing the salesperson instead of the retailer. 99% of DJs aren't wealthy entrepreneurs with sizeable bank accounts.
So back to what I said above, what if Sony paid music labels to allow the overlay of music on gaming videos? Anyone with a sub to the music service would get a license to broadcast their game video with any music. The labels get massive publicity and overall that could increase sales, song popularity is what sells (this is why payola worked so well for the music industry). Put a "buy this song" button on youtube, let the music label get advertisement from it.
Normally that would be ripe for abuses, but they can counter this with a strong TOS, and warn or ban the account.
The biggest problem here would be a backlash from the gamers, they'd immediately accuse Sony (and not the labels), of forcing gamers to pay a sub to their music service. This would be a giant clusterf^&k.
Which is why I ignore the 4 hour option for all intent and purposes.
Sometime this month my PS4 has stopped auto-uploading game saves. I can trigger it manually by delving into the system's application storage menu but outside of that it does not seem to be working. Auto-upload is definitely on.