rockaman
Regular
See? Even long time PlayStation owners don't know it's there lol.
We have to keep in mind not only hardcore, twenty-something gamers play PlayStation.
Simple functions like pressure sensitivity can add to the quality of the interface, even in the most seemingly pointless ways, and can go a long way to be appreciated simply by an average gamer not even giving a second thought it's there.
Sure, pressure sensitivity isn't 'that' special, but it can still add a layer to the human-computer interface that otherwise isn't there. Maybe I was the only one, but being able to crudely manage the throttle in GTASA over not being able to do so helped me as a player suspend my disbelief that I could really be controlling that car in 1990's L.A. It's not a matter of what we can do without in this case, it's just a matter of not taking steps backwards in the human-computer interface when there is no strong prima facie, economic or otherwise, to trump that value in the interface.
That value is not measurable. Immeasurable, but not to be discounted.
We have to keep in mind not only hardcore, twenty-something gamers play PlayStation.
Simple functions like pressure sensitivity can add to the quality of the interface, even in the most seemingly pointless ways, and can go a long way to be appreciated simply by an average gamer not even giving a second thought it's there.
Sure, pressure sensitivity isn't 'that' special, but it can still add a layer to the human-computer interface that otherwise isn't there. Maybe I was the only one, but being able to crudely manage the throttle in GTASA over not being able to do so helped me as a player suspend my disbelief that I could really be controlling that car in 1990's L.A. It's not a matter of what we can do without in this case, it's just a matter of not taking steps backwards in the human-computer interface when there is no strong prima facie, economic or otherwise, to trump that value in the interface.
That value is not measurable. Immeasurable, but not to be discounted.