forget about this, developer's will not be crazy enough, to bring exclusive project for this insane configuration.I'd prefer to spend some extra cash on a PC that can deliver a PS4 to each eye, so to speak.
forget about this, developer's will not be crazy enough, to bring exclusive project for this insane configuration.I'd prefer to spend some extra cash on a PC that can deliver a PS4 to each eye, so to speak.
Ha, if there is anything we could say with certainly ...
But right now, the Oculus Rift still instills me with the most confidence. The person above probably compared Sony and Valve's efforts with the old devkit, not the Full HD OLED version. I also think the PS4 would have to make too many compromises again to deliver a satisfying experience. I'd prefer to spend some extra cash on a PC that can deliver a PS4 to each eye, so to speak.
forget about this, developer's will not be crazy enough, to bring exclusive project for this insane configuration.
Confidential source guy directly compared Sony VR tech and Valve VR tech that he personaly tried at "Valve Days" conference. Valve only once showed that "presence" demo, which uses two 1080p panels. They did not show any weaker models. You have confused Valve with Oculus.
MS are free to refuse licensing for MGS5 and not have it on their system...Its interesting that he is not backing down and keeping silent like all other game developers. GI journalists and Kojima were quoted that PS4 version looked little better than Xbone, and now he is even willing to showcase that. I wonder if MS will be happy.
MS are free to refuse licensing for MGS5 and not have it on their system...
Just a guess, but I would imagine the future PlayStation 5 (merely a twinkle in Cerny's eye right now) in about ~5 or ~6 years will be designed to handle VR @ 1080p with 60fps for each eye.
Without VR, for conventional Ultra HD displays, native 4K games.
Keep in mind, both Sony and EA have said they expect this gen to be somewhat shorter than last, more like 5-6 years after fall 2013.
I should imaging that if they're serious about VR, their next console will do better than that. According to Valve "presence" requires at least 95fps (per eye) and in VR, even 1080p per eye is quite low. You'd probably really be wanting 4K or above for each eye but that's probably out of reach for even top end dual GPU PC's 2 years from now in the latest next gen games so a more intermediate resolution will probably have to make do.
If a GPU 2 years from now runs a game like Crysis 3 at 95FPS or more at 4k rez we'll probably be quite lucky. Much less games two years from now. Heck, an R9 290 clocks in at ~60fps at WQHD rez, which is well below 4k, and thus achieves a well below 'presence' framerate thresholdr result. Sure, GPUs will get faster in two years, but with the really, really long generations we see these days, I don't see how they'd be nearly enough faster to drive stereo 4k at almost 100fps in any decently complex game title. You'd easily need dual, perhaps even quad GPUs to get close to the performance needed for that...You'd probably really be wanting 4K or above for each eye but that's probably out of reach for even top end dual GPU PC's 2 years from now in the latest next gen games
If a GPU 2 years from now runs a game like Crysis 3 at 95FPS or more at 4k rez we'll probably be quite lucky. Much less games two years from now.
Heck, an R9 290 clocks in at ~60fps at WQHD rez, which is well below 4k, and thus achieves a well below 'presence' framerate thresholdr result. Sure, GPUs will get faster in two years, but with the really, really long generations we see these days, I don't see how they'd be nearly enough faster to drive stereo 4k at almost 100fps in any decently complex game title.