News & Rumours: Playstation 4/ Orbis *spin*

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Here is one of the last games that targeted only PC hardware and imo the difference to the console version is pretty staggering at least compared to most multiplatform games of today. Crysis 1 was released in 2007 to boot, only two years after the X360 came out. PC games haven't really shown much better graphics since then. The best scenes in Crysis 1 are still pretty damn good looking. I think the multiplatform games will look much better in a year or two once the devs have totally dropped PS360 support.

As impressive as Crysis is, you're effectively comparing a game that targeted 2007/2008 PC hardware (I don't think it even ran well on what was considered to be high-end when the game launched) while the X360 launched two years before that and was in development for multiple years.

I see what you're getting at, but the difference wouldn't be that high if you take a game that targeted 2005/2006 high-end PC specs with what ended up in the X360 (a more level playing field). 2-3 years is an eternity in technological progress.

If we get back to Shifty's point about comparing $400 hardware in a $400 console (PS4) and what we got last generation which was effectively a $700 hardware in $600 console - I think it's a bit an unfair, because the PS3's high cost wasn't entirely down to it pushing bounderies in processing power. A lot of the high costs were also down to including a harddrive (relative expensive at the time), including Bluray drive and going for HDMI.

Yes, a lot of it was also down to Sony (and Microsoft) pushing the bounderies of what was considered feasable in a CE device. CELL AFAIR was around 230mm^2 in die size - and the GPU was even larger - 250mm^2 something? That was considered state of the art (for a console) in 2006 and if they hadn't waited for Bluray and HDMI, the console could have even be on the market sooner. That's nearly 500mm^2 worth of transistors. Now compare that with what is considered to be "medium-level hardware" in form of the PS4's APU. I think Orbis clocks in at 320mm^2 at 28nm?

I think the big picture here is, what would we as gamers gain if Sony (and Microsoft) had again pushed the bounderies of what is feasable in a CE mass-market device and gone for a similar transistor budget relative to what they did in the previous generation. Sure, for us forum nitpickers who analyze screenshots and count pixels, of course there would be a noticable difference. In the eye of the average consumer however, I'm not entirely sure the difference would be that large - just as insignificant the difference between XOne and PS4 is, even in the titles that are currently favouring PS4.

All this talk about more processing power and better graphics is all very relative. My friend who plays on a regular basis and has around 10+ games on his PS3 (so for all intends and purpose - a significant gamer among the mass market consumer) thinks BF4 is a better looking game than KillZone:SF. It's as if the added complexity, higher resolution and draw distance in KZSF doesn't exist - but at first glance, it's the realistic art-direction in BF4 that gets the thumbs up from him.

I really don't think the added silicon budget in a proposed $600 PS4 would yield a significant difference to that average consumer. Better yes. Significant, I doubt so.
 
As impressive as Crysis is, you're effectively comparing a game that targeted 2007/2008 PC hardware (I don't think it even ran well on what was considered to be high-end when the game launched) while the X360 launched two years before that and was in development for multiple years.

I see what you're getting at, but the difference wouldn't be that high if you take a game that targeted 2005/2006 high-end PC specs with what ended up in the X360 (a more level playing field). 2-3 years is an eternity in technological progress.

The point is the difference would be far higher if a game targeted 2013 high end PC hardware than a 2005 console. To have a game that targeted in your words 07/08 hardware and being vastly better supports my argument. Today's PCs will see better utilization once the base target will be PS4/Xbone, but up till now they have been severely handicapped. a GTX 8800 released in 2006 will run that game with much higher settings than the consoles and the current GTX 780 Ti has 10X more transistors than a 8800. Tell Naughty Dog to make a 30fps game with a large budget for that GPU and I'm sure I'd like the results. :)

Yes, a lot of it was also down to Sony (and Microsoft) pushing the bounderies of what was considered feasable in a CE device. CELL AFAIR was around 230mm^2 in die size - and the GPU was even larger - 250mm^2 something? That was considered state of the art (for a console) in 2006 and if they hadn't waited for Bluray and HDMI, the console could have even be on the market sooner. That's nearly 500mm^2 worth of transistors. Now compare that with what is considered to be "medium-level hardware" in form of the PS4's APU. I think Orbis clocks in at 320mm^2 at 28nm?

I think the big picture here is, what would we as gamers gain if Sony (and Microsoft) had again pushed the bounderies of what is feasable in a CE mass-market device and gone for a similar transistor budget relative to what they did in the previous generation. Sure, for us forum nitpickers who analyze screenshots and count pixels, of course there would be a noticable difference. In the eye of the average consumer however, I'm not entirely sure the difference would be that large - just as insignificant the difference between XOne and PS4 is, even in the titles that are currently favouring PS4.

All this talk about more processing power and better graphics is all very relative. My friend who plays on a regular basis and has around 10+ games on his PS3 (so for all intends and purpose - a significant gamer among the mass market consumer) thinks BF4 is a better looking game than KillZone:SF. It's as if the added complexity, higher resolution and draw distance in KZSF doesn't exist - but at first glance, it's the realistic art-direction in BF4 that gets the thumbs up from him.

I really don't think the added silicon budget in a proposed $600 PS4 would yield a significant difference to that average consumer. Better yes. Significant, I doubt so.

It's also a lot to do with the power draw instead of just silicon budget. You have a point about it being challenging to make a huge impact, but more silicon and +200W budget could have produced a much bigger theoretical difference between that hypothetical machine and the PS4 vs what PS4 and Xbone currently has. How much of a difference that would bring to the screen is anyone's guess.
 
700K for Europe and Australasia... that means they sold 1.4M in North America and under-shipped Europe/Australasia IMO (with exception of the UK). Seems like Sony wanted to focus more on the countries that MS had the advantage last gen (US/UK).

It was reported that Sony sold 250k in the UK in 48 hours do we know percentage of the 700k was in the UK? It would be great to know what both systems did in France and Germany as well.
 
700K for Europe and Australasia... that means they sold 1.4M in North America and under-shipped Europe/Australasia IMO (with exception of the UK). Seems like Sony wanted to focus more on the countries that MS had the advantage last gen (US/UK).

About what I expected. As there was no way they were going to have 1 million for the EU not to mention the rest of the world after selling out in the US. It wouldn't have made much business sense to stockpile too many units that would otherwise have sold. So basically most of what was sold in EU + rest of world is a portion of whatever was manufactured since the PS4 launch in NA. Everything that was manufactured 2-4 weeks prior to the NA launch was probably used for that region.

Makes sense. 1.4 million sold in the US. 1 million of which sold within the first 24 hours. Meaning ~400k was sold between launch and the end of the month.

Good numbers regardless. 2.1 million in a bit less than a month. Assuming they are selling everything they are making and extrapolating to their prediction of 5 million in march (which is assuming selling everything they can manufacture). I'm going to guess they are manufacturing 700-900 thousand per month. Again that makes sense if they are splitting shipments now between NA (~400k after initial launch day) and the rest of the world.

Regards,
SB
 
It was reported that Sony sold 250k in the UK in 48 hours do we know percentage of the 700k was in the UK? It would be great to know what both systems did in France and Germany as well.
http://www.neogaf.com/forum/showthread.php?t=727222

About what I expected. As there was no way they were going to have 1 million for the EU not to mention the rest of the world after selling out in the US. It wouldn't have made much business sense to stockpile too many units that would otherwise have sold. So basically most of what was sold in EU + rest of world is a portion of whatever was manufactured since the PS4 launch in NA. Everything that was manufactured 2-4 weeks prior to the NA launch was probably used for that region.
EU was by far Sony's strongest market last gen... they would have sold whatever they shipped to Europe/Australasia no question.

Good numbers regardless. 2.1 million in a bit less than a month. Assuming they are selling everything they are making and extrapolating to their prediction of 5 million in march (which is assuming selling everything they can manufacture). I'm going to guess they are manufacturing 700-900 thousand per month. Again that makes sense if they are splitting shipments now between NA (~400k after initial launch day) and the rest of the world.

Regards,
SB
It was probably more like 2.1M in a little over half a month. :)

FWIW, Pachter estimates ~1M produced per month and production started on September 1st.
 
*ahem* Please leave the Religion, Politics & Socioeconomic Climate topic in the RPSC forum. Thanks!
 
PSN may have been compromised in some way, potentially related to FIFA. There was some issue with FIFA on 360 where people where buying ultimate team stuff on other people's accounts. I don't know how it works, but if you play FIFA you may want to change your password. Or maybe just change your password anyways, just in case ... Oh, and throw your copy of FIFA in the garbage. I'd also recommend Xbox One users that have FIFA chuck the game, or at least stay away from Ultimate Team entirely. This is the second time around with these issues from FIFA, and people getting money charged on their accounts. If they've provided a backdoor into PSN and Live, they don't deserve a third chance.
 
It doesn't matter if you have FIFA or not. The hackers are compromising individual accounts in order to raid your wallet and purchase Ultimate Team DLC packs. They can use their own copy of the game as long as they can log in as you it doesn't matter if you have ever played the game. The cards can be freely moved to other accounts and sold IRL for actual cash. In this case with PSN the network itself isn't compromised, but the "FIFA hackers" are probably making mass login attempts using credentials exposed in the recent Adobe hack and the massive keylogger problem from the last few weeks. That's what Sony is detecting, and that's what has prompted the mass password resets since the root problem is password reuse between services. But they can see that a specific range of IP addresses are accessing lots of accounts in a short amount of time, even if it's with the right password, and realize something is wrong.

That's a good thing. When the FIFA hacks were a big problem on Xbox Live Microsoft spent about a year pretending there was nothing wrong, and blaming all the victims for getting "phished". It wasn't until one victim discovered a flaw in the login system that allowed passwords to be brute-forced that the problem was corrected and incidents fell precipitously. And they have still never admitted any fault.
 
I don't understand why MS and Sony allows DLC to be transferrable after purchase, it totally encourages theft/fraud schemes like this one. Also, why is a DLC pack purchaseable when you don't even own the base game? That's another fraud red flag, but EA doesn't care - they profit from the sale, so from their viewpoint it's "why not?"

Bloody thieves (and I'm not only talking about the online scammers - this is exactly why I don't buy EA games anymore.)
 
I think the original idea is to support cross-platform purchases, similar to how through origin servers you can compete for best times, speed, jumps etc in Most Wanted against anyone with an account linked to Origin. But as with all systems, security remains essential of course.
 
I don't understand why MS and Sony allows DLC to be transferrable after purchase, it totally encourages theft/fraud schemes like this one.
If the accounts were secure so no-one could buy content off another person's account, it wouldn't be an issue. Transferable DLC exists for people who want to share content particular for 'collect them all' type content. It's just another free market. Not one I'll ever partake in, but if others want to spend money buying virtual goods, there's no foul in providing that service.
 
I don't understand why MS and Sony allows DLC to be transferrable after purchase, it totally encourages theft/fraud schemes like this one. Also, why is a DLC pack purchaseable when you don't even own the base game? That's another fraud red flag, but EA doesn't care - they profit from the sale, so from their viewpoint it's "why not?"

Bloody thieves (and I'm not only talking about the online scammers - this is exactly why I don't buy EA games anymore.)

They use disc copies so as far as they can tell you DO have the game. But yes, the unlimited consumable DLC that has rarity and is transferrable is the root problem.
 
Hey Sony, check your Playstation App on iOS.

I can sign in to PSN/SEN fine. The app shows me the notifications, trophies and friends online. But I can't seem to sign in to the PS Store to browse stuff.

Gives me "An error occurred during communication with the server" all the time.
 
Working ok here!

I had to delete and reinstall the app to get rid of the error. The app may have gotten confused when I changed my PSN password recently (A couple of weeks ago). It didn't ask for my new password yesterday and today, first time access since the change.

EDIT:
$#*%$* useless error message ! ... but I am good to go now.

It asked for my id and password when I tried to enter the PS Store, and then gave the error.

After reinstall, it doesn't prompt for credentials anymore after the first sign in into the app.
 
I'd like to voice some of my favourite PS4 features:

Headphone/mic jack allowing me to listen to the game without the need of a dedicated headset is an absolute epiphany. You need to change the audio output setting for this to work.

Background downloads: this is amazing, not having to worry about pesky downloads is great. I've synced my phone to the PS4, so I've been able to set my PS4 to download a game while I'm at work. Just amazing. I wish the app didn't have to open a browser for this though.

Vita streaming: this works pretty well for Resogun and Lego Marvel. I wouldn'trecommend it for shooters mind. I've got my PS4 connected directly into the router, but I'm not sure whether the PS4 is connecting directly to the Vita via wireless, it seems as if I move from the PS4 I have problems, not if I move from the router.

I'd like to see games and even the OS use the touchpad of the DS4 more. Seems a bit wasted at the moment. Only one of the free-to-play games have used it properly.

Being able to use the motion sensors for text input is great, saves a lot of time. I click the right stick in to get this to work.

Anyways, I'm rather happy with this purchase. Feels like a proper console, even more than the 360 did. Gives me a feeling of the good old days of gaming. I just need some more games now.
 
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