anexanhume
Veteran
I few post down he clarify if the dimension.
Ok, I see that now. Disregard post then.
I few post down he clarify if the dimension.
A VG247 source said today that PS4′s rumoured controller touch-pad is real. The input is on the front of the handset. The Start and Select buttons have been moved as a result.
The controller is “more or less” the same shape as the current DualShock. We’ve been told today that the L2 and R2 buttons have been remodelled for the better.
The existence of the touch-pad has been previously reported by Edge, but claims a “Share” button exists on the controller from the same report were debunked by our source today. Apparently it isn’t there.
The Start and Select buttons have been moved as a result.
I haven't held the dual shock in a long time so I don't recall the size, but I'm hopeful that it's comfortable to use the entire touchpad with an average sized thumb while still holding the controller with both hands.
If you have to let go of the controller with one hand an use you index finger, I think it defeats the purpose.
Bah, thumb control on the touchpad will not be precise. Coarse grain actions like scrolling and swiping may be fine, but targeting will be clumsy if you don't use your index finger.
I think Vita's backtouch is not multitouch but I am not certain.
I wonder if that touch pad will give an edge against PS3 players in MP games. Probably huh...
Well, that's why our hands are multipurpose
Swiping between screens, scrolling, zooming, etc.... thumbs.
Dragging a pointer, using a complicated menu, etc... index fingers.
It's not one all be all, it's multipurpose, like touchpads on your phone
It's not about picking one design, it's about being compatible with many, and a touch interface is for many things
P.S. About aiming, the Sixaxis controls on Uncharted Golden Abyss... I know there are people who regardless of how it is done, will just not be able to use it, because it won't click with them, but imo this one 'clicked' and was very easy to use. There were two areas it worked in which were regular aiming (pistol, rifle) or zoomed in aiming (sniper rifle).
The one which really surprised me was the sniper rifle aiming, because especially with the more-difficult-to-be-precise with analog sticks on Vita, the minor adjustments you could do with tilting was pretty amazing and very responsive. And on top of that when enemies were either moderately or very far away, those miinor adjustments to aim you could afford with just slightly moving the Vita itself was pretty helpful, I was impressed at least.
Again, still other people did not like it as much as I did. But I thought I saw a very good example of it working like we might think it should. To me, it was very responsive and adjusting sensitivity you could make the motion smooth as butter, almost like emulating a 1:1 motion without actually doing so.
Again, still other people did not like it as much as I did. But I thought I saw a very good example of it working like we might think it should. To me, it was very responsive and adjusting sensitivity you could make the motion smooth as butter, almost like emulating a 1:1 motion without actually doing so.
That's good to read. I'm really intrigued by the idea of a touch panel although I have no idea how it could be used. lol. I hope they find some clever uses.
Is the Vita rear panel multi-touch? I wonder if using both some thumbs on the potential DS touchpad you could do some cool pinch-to-zoom type maneuvers. That maybe easier to do than doing it with both analogue sticks. Hopefully, it won't only be a QTE enabler.
Menu's don't really need a touch interface. That'd be a lot of investment for very little gain over leaving the touch pad out and just using menu's and D-pad navigation.I think pointers and aiming is probably the worst application. The best application is probably for menus and other non-twitch control. Swipe left for inventory. Swipe right for stats. Swipe up for pause menu. Swipe down to do something else. That kind of thing.
Yes, front and back of Vita are both five point multi-touch.