News & Rumours: Playstation 4/ Orbis *spin*

Status
Not open for further replies.
Cant see it coming with a decent VR hmd given the specs of the box and predicted price. If anything it would be built in support for a £300 accessory. If there is something packed in it would be something like some low quality AR glasses for HUD overlays and brining effects out of the screen into the surrounding environment, but dont have to be high quality/resolution.
 
It doesn't need to be WW.

It will start in big US cities, Japan, and parts of Europe.

And in 7-10 years when "new consoles" would traditionally be ready "next gen" like content will already be streamed via the cloud in 2020-2023 in the major areas above.

Releasing a new console is just competing with yourself.

And the remainder of the world, if they want a console, can get the current consoles because by then they will be cheap enough for 3rd world areas. As for all those last-mile-hicks in NA and other remote places that fall into the niche of "have spending power but no broadband" well, PC gaming and the like will have to suffice.

There are so many reasons to go with a service oriented product that I cannot see Sony or MS (which mind you their vision PDF already indicated this is indeed coming) or the big publishers not pursuing this.

I notice input lag of 16 ms from console to tv. Add another minimum 25-50ms for streaming the thing and you end up with something that is almost totally unplayable for shooters, fighting games etc. even if we all magically got 200mbit connections things would not change by much as key latency factor here is distance not bandwidth itself
 
I really think there was nothing they could do to make the vita a hit. 3DS had problems too.

They wer both buggy whipped by mobile devices.

They better hope that the trends which made vita such a hard sell don't impact consoles too. Besides mobile devices, they have to contend with cheap set top boxes -- in the past year, they said more XBL members were watching Netflix than playing games?

Well, the challenges are real, but it does not mean the console vendors can't have a breakthrough in user and gaming experience.

I mentioned before that my lifestyle has become more mobile oriented. My iPad mini is the center of my digital lifestyle. Home consoles are more like docks to me these days. I expect the vendors to offer a significantly different gaming experience next gen.

After leaving the console scene for 6 months, I think many games are over-priced. So they definitely need to rework the pricing model to be competitive with iOS game pricing. The games may be long, but they should be designed to be playable on the go (i.e., short session).

Something like PS+ is also a good start to build gamer loyalty and values. I think it's a good way to counter used game sales instead of relying on DRM solely. Sony may need DRM for PS+ to enforce one-off, non-transferable deals.

As for the games, the iOS games are designed to be addictive. They are often tweaked to extract money from the users. If I pay for the games upfront, the designers should optimize the games to save my time. ^_^ e.g., I don't want to wait 1 day for a Townhall upgrade, I want it done in 5 seconds.

I think the console games also need to be Internet savvy, not just network oriented, to stay relevant. In addition to virtual texturing of 3D world, the developers should also look into using Internet "assets" like OpenStreetMap for game maps (e.g., Gran Turismo). Or even a web page layout for gaming (like TheLastGuy). Apple stocks and forum sites can all be used for gaming. The designers will have to study and tweak these "assets" for gaming use. Playstation Home explored a few of these ideas but they were too crude (due to limited memory) and not-so-fun. Incidentally, that Omni viewer concept will also be more intriguing with Internet integration.

There are new challenges introduced by mobile devices but at this moment, I see them as opportunities too. It's up to the platform holders, including Nintendo, to explore and decide what they want to do.
 
I notice input lag of 16 ms from console to tv. Add another minimum 25-50ms for streaming the thing and you end up with something that is almost totally unplayable for shooters, fighting games etc. even if we all magically got 200mbit connections things would not change by much as key latency factor here is distance not bandwidth itself

Yes it's problematic.

I'd say don't wait. Do local streaming first, from PS4 to other devices. For WAN, do progressive download of games, or even episodic ones so that the developers and users don't have to spend big to play one game. Perhaps only certain games can be streamed. That's ok as long as people don't have the wrong expectation.

I am also intrigued by the idea of using Gaikai for non-games. In return, hopefully more computing resources on the client side can be used on the games. Occasional lags may be less disruptive for regular apps. I think game demo is also a great way to use the tech (e.g., Try the real app/game before you buy). Old PS1/2 games can also be downloaded progressively.

Earlier on, a PS+ user survey mentioned return policy for digital games. I think it suits digital games very well. In short, use Gaikai to improve the distribution channel and expand the "product mix", don't use it as an inferior way to replace working technologies.

Sony may also want to figure out how to use Gaikai to work better with brick and mortar retailers. In this area, they should steal Vita's Near app to drive traffic to nearby game stores. Perhaps GameStop can create simple Gaikai games and let people redeem prizes in-store. Skip the install step. :runaway:
 
Neogaf "insider" thuway posted few interesting things:
- PS4 will have external power brick
- Japan would love the size of the console
- 25 x 14 x 10
- Slot loading drive

http://www.neogaf.com/forum/showpost.php?p=47553097&postcount=572
http://www.neogaf.com/forum/showpost.php?p=47553151&postcount=573
http://www.neogaf.com/forum/showpost.php?p=47553234&postcount=577
http://www.neogaf.com/forum/showpost.php?p=47553340&postcount=588
http://www.neogaf.com/forum/showpost.php?p=47553545&postcount=597
http://www.neogaf.com/forum/showpost.php?p=47554645&postcount=682

Here are few mockups of this "25 x 14 x 10" console:
untitlednfulg.png

untitled-1hskbc.png

7KOnDev.png

oOkyUCB.png
 
If true, that thing is a tissue box. Maybe the entire thing is a heatsink and you need to suspend it in mid air like a lantern..
 
It'd be impressive but it'd be a big break with sony philosophy as they tended to not like external bricks.
 
If it's interposer based the mobo will definitely be even smaller than the super slim's. All they need to do is jam in a sizable fan.

Percentage wise it's 12% smaller in volume than super slim. But PSU is integrated in that one.
 
Looks small. It's as tall as a GameCube ? Was expecting something thinner/sleeker.

Still, without b/c it means I have to keep my PS3 around.

When my original PS3s fail, I intend to frame the motherboard up. The originals are a work of expensive science and art. The newer ones are a work of cheap, modern economy. [snort] :runaway:
 
Looks small. It's as tall as a GameCube ? Was expecting something thinner/sleeker.

Still, without b/c it means I have to keep my PS3 around.

When my original PS3s fail, I intend to frame the motherboard up. The originals are a work of expensive science and art. The newer ones are a work of cheap, modern economy. [snort] :runaway:

I wonder with the PS4 still unlikely to have BC if they will ever shrink the PS3 chips to 28nm. I mean, the PS3 never got cheaper than $249, yet the Ps2 got down to $99. What's going on here?

These new consoles better be a reasonable size. My entertainment center isn't overflowing with space or power outlets!
 
Status
Not open for further replies.
Back
Top