2014: the year VR is reborn and commercial Space flights take off. Quite a promising year.
2015, the lawsuits over VR use are filed, with claims of disorientation after VR sessions leading to automobile and other accidents.
2014: the year VR is reborn and commercial Space flights take off. Quite a promising year.
Your link is broken and shows the old T2-version.
Here is the new one.
http://www.engadget.com/2013/09/03/sony-new-hmz-t3-head-mounted-display-wireless-hands-on/
edit: damn you Shifty!!
2016: Apple patents "a screen in front of your eyes", and sues everybody.2015, the lawsuits over VR use are filed, with claims of disorientation after VR sessions leading to automobile and other accidents.
Wrong link. You copied the HMZ-T2 reveal link.
This doesn't have VR functionality, so it wouldn't be a comparable product to that tooted. It's also not from SCE.
Add: "with curved corners" .That wouldn't work because of stuff like virtualboy.
Have they? I hope you're not referring to the HMZ headsets, because those are very definitely not VR products. They are personal movie-watching devices. Tiny field-of-view. Heavy. Expensive. No head tracking.We know that both companies have an interest in the technology, and Sony have developed 2-3 VR devices already...
That would reduce the hardware costs of the mounted headset. It would be a good solution. If the headset gives adequate visual queues to the PSEye in order to understand the angle and position of the head, it can feedback the in-game camera position to give the illusion of head tracking. No need for advanced gyroscopes and such in the VR set itself or at least the gyroscopes could be of much cheaper caliberMaybe Sony isn't going for head tracking, and it's just going for 3D stereoscopy with this new device.
Head tracking could possibly be achieved with PS Camera, and other tracking using Move. So maybe they are just offering a 3D solution to people who already most likely own 2D-only TV sets.
Have they? I hope you're not referring to the HMZ headsets, because those are very definitely not VR products. They are personal movie-watching devices. Tiny field-of-view. Heavy. Expensive. No head tracking.
Sony certainly has the ability to build an actual VR headset, however. If Palmer Luckey could do it in his garage, I doubt it'd be much of a challenge for a major manufacturer of displays, optics, headphones, smartphones, and yes, head-mounted movie viewers. : )
They should team up with John.
Have they? I hope you're not referring to the HMZ headsets, because those are very definitely not VR products.
If Palmer Luckey could do it in his garage, I doubt it'd be much of a challenge for a major manufacturer of displays, optics, headphones, smartphones, and yes, head-mounted movie viewers. : )
Sony certainly seem to have all the necessary expertise to build such a thing. It should be fun to see what they've come up with, although the price is clearly key.
Some NeoGaf insider has hinted ....
Considering they are releasing the HMZ-T3 in November, maybe it's the same technology with added tracking similar to Move/PSEye. But it could be a mix up based on the fact that it's releasing in November, maybe it has nothing to do with gaming... The T3 is in a class of it's own. It's wireless (uncompressed, using the 60GHz band) with a battery pack, uses a pair of expensive 0.7" OLEDs, it's rectilinear and the lenses are much higher quality. It should be very expensive, I don't see how it can be in a gaming device. Occulus Rift has a major advantage in costs.Some NeoGaf insider has hinted that Sony VR device is more complex/advanced that Oculus Rift. So, i doubt is based on a single screen with optics. Maybe two smaller screens with optics?.
That just oozes credibility.
Cheers