This is the problem, we don't know. But let's take the basic functionality from the PS3, as a starting point, then add what Sony have said or hinted about the PS4 - here's a start:
- A game.
- The PSN Store.
- Netflix / BBC iPlayer / CatchupTV / Video Unlimited / Music Unlimited and any other streaming apps.
- Blu-ray/DVD/CD playback.
- Sharing, including picture/video editing.
- Future Gaikai implementation for backwards compatibility.
- Cross game chat.
- Background server for remote access (Vita, smartphones, tablets).
- Background server to allow other players to control your game.
- Background server for streaming to Ustream / other players.
- Background installation, downloading and updating of games/OS.
- Multimedia front end for remote DNLA server as well as photos, music, videos on the console.
- Background maintenance/optimisation of the filesystem.
- A web browser.
- Social networking.
No, but you take an educated guess by assuming that much of the basic functionality of the PS3 will carry over to the PS4 - except for things like Home. Sony's key goal, what they repeated over and over, is
immediacy. What little they've shown of the UI is all immediate - no waiting for things to load or for the screen to populate.
Well start with the list above. Run applications on your desktop that perform similar functions then look at how much memory they're using. Then factor in they'll want room to enhance existing functionality as well as add entirely new functionality they can't envisage at this point in time. The UI itself looks low maintenance, with very few visual elements and the backgrounds being comprised of gradients which are calculable in realtime.
How did you calculate 1Gb? Does that include things like the share application maintaining 10 second thumbnails for the last 15 minutes of video saved? Does it include possibly keeping the PSN store data resident so it's just there? Does it include all the thumbnail avatars of your 1,000 PSN friends? Does it include buffers for everything being streamed? Does it include retaining whatever is being buffered by the Blu-ray/DVD/CD/Netflix/VOD applications?
Is the PS4 doing this? No idea? Does it need to do this? No, not if they are willing to compromise on the immediacy thing. But remember the PS4 is going to be around for several years. What is acceptable in terms of immediacy today will not in two years when tablets and phones, TVs and STB boxes will be using better technology and much faster.
I think they have large datasets across a lot of different applications. But when you talk about what is "
an intrinsic requirement of an OS", what are you referring too? Windows? OSX? Linux? If so, these have to be all things to all men, where the PS4 (and Xbox One) are closer to appliances than general computing devices with flexible OS's. They need to be doing their core functions better than general computing operating systems. In this day and age, not to mention in 2-3 time, it's what people do, or soon will, expect.