News & Rumours: Playstation 4/ Orbis *spin*

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This is the problem, we don't know. But let's take the basic functionality from the PS3, as a starting point, then add what Sony have said or hinted about the PS4 - here's a start:
  • A game.
  • The PSN Store.
  • A web browser.
These I agree as wanted on demand and needing noteworthy (significant MBs+) resources.


  • Netflix / BBC iPlayer / CatchupTV / Video Unlimited / Music Unlimited and any other streaming apps.
  • Sharing, including picture/video editing.
  • Blu-ray/DVD/CD playback.
  • Future Gaikai implementation for backwards compatibility.
  • Cross game chat.
  • Background server for remote access (Vita, smartphones, tablets).
  • Background server to allow other players to control your game.
  • Background server for streaming to Ustream / other players.
  • Background installation, downloading and updating of games/OS.
  • Multimedia front end for remote DNLA server as well as photos, music, videos on the console.
  • Background maintenance/optimisation of the filesystem.
  • Social networking.
These I consider either not needing to be instantaneously available (eg. you stop playing your game and load up your media player in a separate app that takes seconds to load), or they don't need much RAM at all if done sensibly. Why would you need hundreds of megabytes constantly reserved to allow the very niche function of letting someone else play your game? The whole video streaming aspect seems solved with dedicated hardware and working space to store and compress frames.

How did you calculate 1Gb?
Just a ball-park estimate based on how much 1 GB really is.

Does that include things like the share application maintaining 10 second thumbnails for the last 15 minutes of video saved?
No, because a system that stores oodles of thumbnails for video clips that are going to mostly be thrown away doesn't strike me as good use of resources. ;) You know the thing you want to send to people because it just happened, so there's no need to have a catalogue of clips. "Wow, look at that. Ha ha! Gotta show everyone what I just did in COD 8!" Push share button, send clip. I'm not envisioning, "that thing I did last week on COd was so worth sharing. I'm just gonna interrupt my game to go look through thumbnails to find what I want to send, and the system had better not make me wait 10 seconds or I'm gonna chuck it out and buy an XB1 because that's faster."

Does it include possibly keeping the PSN store data resident so it's just there?
Tens of megabytes, depending on how much is cached. But the store front and most recently used needn't be huge.
Does it include all the thumbnail avatars of your 1,000 PSN friends?
1000 25kb JPEG avatars is 25 MB.

Does it include buffers for everything being streamed?
Yes. Buffers needn't be huge.

Does it include retaining whatever is being buffered by the Blu-ray/DVD/CD/Netflix/VOD applications?
Why are you running Netflix/DVD concurrently with a game?! I guess Remote Play could encourage that. BRD players often have significant RAM for bloated UIs. If Sony are serious about remote play, they'll not want to tie up the machine for other family members, which would be a reasonable justification.

What is acceptable in terms of immediacy today will not in two years when tablets and phones, TVs and STB boxes will be using better technology and much faster.
And people will be buying those tablets and TVs anyway, so leave the apps and the socialising to the tablets. ;)
 
Long live Nokia 8860! Yea! People buy a cellphone for a cell phone, all that pretty ui, multitasking apps are just for people on the fence...

No, this is not what I think nor wrote.

A "old school" cell phone is something completely different from a Smartphone. I bought a Smartphone recently and I want multitasking, a good camera, reading and replying e-mails, apps like Teamviewer etc. on it, on a "old school" cell phone I do not want that.

A good example would be that you spend too much resources on Android for the accompanying apps instead of improving main features like SMS and taking/making calls (maybe add e-mail to that). Because the weather app is certainly not more important than the things I have mentioned.

The same I feel with a gaming console which uses a big chunk of its RAM for additional features which are, at most, complementary to gaming.

BTW, after seeing what seeing how bad certain Sony software is, I highly doubt that throwing hardware at it will solve everything (I am looking at you, slow and bloated PSN shop, only the slow UI of the NHL games can compete with you).

Of course, a must have feature for you is maybe not important for me (e.g. Facebook integration in a Smartphone is very important for many people, I do not have a Facebook profile) and vice versa, so sorry if I come across too harsh or "know it all".
 
Maybe there's room on the reserve for fuller PSEye integration as someone suggested earlier, in case Kinect hits the big time. Was it taken out of box last minute, or was it never in the box?
 
No, this is not what I think nor wrote.

Yes, I have misunderstood you...but you see the days of pure gaming console is gone. People expects more out of every devices they use. Anyway, i think this is something most people can agree upon....

Now, as to did Sony gimped the gaming side? I don't think so. The amount of memory they have given to devs are ample enough...and considering gpu/CPU. Dev can stream from disc(hdd) like this gen. For games I'm not worry...

On the OS/app side, just think about the web browser. I don't know about you guys but Chrome and FF are memory hogs! As system designers they have to think that as more and more web sites becoming more dependent on HTML 5 features and ui rich, you have no choice but to use more memory.

No doubt a lot of the memory is just reservation for the future, because they're aiming for a 10+ year life cycle for the next gen. And the best way to future proof your product is to ensure it can run new stuff that no one is currently working on. What if they invented a new motion/audio sensor that's better than kinect? Wouldn't it be ashame if it didn't have enough memory to store the gestures db in memory?
 
These I consider either not needing to be instantaneously available


I don't think they will be either way -big RAM reserve or not - most of those apps are internet connection dependant, which is often not very instant, despite it's usual high download/upload rates
 
At one point PC/Tablets apps/features will have moved beyond PS4 possibility and not because PS4 is ill conceived or because the OS/non-game memory reservation is wrong but because PS4 is a console with fixed specs.
 
One thing that will be done with gaikai is that it will be deployed over time and maybe some other things will as well but assuming not everything goes to plan it might not be a bad thing to keep a few resources around until things stabilize with some measure of responsiveness. ...... Most of this is going over the PSN and while it is way better than it used to be it's unknown just what level of performance you are going to get after the introduction of a new platform with lots more functionality.

Right, most of this is going over PSN. But PSN is a collection of services and protocols requiring the PS4 to act as both a server and client for those services. When you're streaming your game over PSN you PS4 is running a video streaming server.

The 360 saves memory by pulling almost everything from the internet (no mandatory harddrive), disconnect the 360 and it's template graphics all over.
The 360 has to save memory because it has 32mb to work within, likewise the PS3 and its 50mb. And both interfaces run like crap compared to modern devices like the average smartphone, tablet or computer.

With the PS4 i think we see hints that Sony reserved all the needed memory for every game related service/function so that the games really won't have to worry about that.
I'd definitely expect everything to do with gaming to be memory resident all the time. But I believe Sony, who are a consumer product company, are taking the immediacy much further, regardless of whether you or I want or need this.

These I consider either not needing to be instantaneously available (eg. you stop playing your game and load up your media player in a separate app that takes seconds to load), or they don't need much RAM at all if done sensibly.

Just because that's how you (and I come to that) would be happy for it to work, doesn't mean that is Sony's goal. But why don't you think these need much RAM? Video editing alone is memory intensive - you really don't want to be editing 15 mins of HD video from the HDD - and when it was demonstrated it was instant. Share -> Video -> Editing screen BAM!, no waiting.

Why would you need hundreds of megabytes constantly reserved to allow the very niche function of letting someone else play your game?

One, who said hundreds of megabytes? Two, the streaming isn't just needed for somebody to play your game but for others to watch it realtime. Niche to you maybe, but not to others if the popularity of game videos are anything to go by.

The whole video streaming aspect seems solved with dedicated hardware and working space to store and compress frames.
There is hardware to realtime encode video but not, to the best of my knowledge, act as a streaming server. There needs to be a software stack that manages remote requests for video streams, authenticates, captures the video output, encodes it and streams it - accounting for connection quality.

Just a ball-park estimate based on how much 1 GB really is.

Ah. You made it up. ;-) That's fine, we don't know, I was just curious if you'd seen something I hadn't.

No, because a system that stores oodles of thumbnails for video clips that are going to mostly be thrown away doesn't strike me as good use of resources. ;) You know the thing you want to send to people because it just happened, so there's no need to have a catalogue of clips.

Sure there is, for editing the video. How else are you supposed to scrub through 15 mins of HD video? See the UI:

ps4_ui_6.jpg


Tens of megabytes, depending on how much is cached. But the store front and most recently used needn't be huge. 1000 25kb JPEG avatars is 25 MB.

That's great, but many of the existing PS3 avatar graphics are around the 100kb mark in PNG. That's 100mb. Now add all the metadata that could be attached, like your friends statuses (online/offline), which game they're playing, if they're playing the game you are wouldn't be be cool to have it know their trophies so it can tell you when you're besting them.

Why are you running Netflix/DVD concurrently with a game?! I guess Remote Play could encourage that. BRD players often have significant RAM for bloated UIs. If Sony are serious about remote play, they'll not want to tie up the machine for other family members, which would be a reasonable justification.

Well, we don't know ;-) They may decide to have a single media interface for disc movies, streaming movies, the movies on the console in AVI/MPEG format. The last bit about Vita is something I've mentioned before. I'd really like the ability to continue to remote play a game on the Vita while the family use the PS4 to watch Netflix or a Blu-ray disc.

And people will be buying those tablets and TVs anyway, so leave the apps and the socialising to the tablets. ;)

I agree, I really do. But judging by the popularity of social networks and people wanting to keep up with their friends, you and I may well be in the minority. And Sony will want to keep their platform appealing. If its UI is cruddy compared to their tablet, phone or computer, Sony may lose custom - that is somebody might chose to watch a movie streamed from iTunes rather than be a Video Unlimited customers.
 
At one point PC/Tablets apps/features will have moved beyond PS4 possibility and not because PS4 is ill conceived or because the OS/non-game memory reservation is wrong but because PS4 is a console with fixed specs.

That's why, I'd have preferred Sony would push second screen companion apps, which could not only do browsing, but would also use facebook API or whatever to handle those social features.

It's nice to be able to do those stuff right on the PS4, but I find browsing on the telly a very awkward experience, mainly due to not having a keyboard and I sit far enough to make it hard to read those small letters on them web-sites. ,With a context sensitive companion app on your smart phone / tablet, there'd be more stuff for improvement, and you'd basically have an open-ended, non-fixed spec devices for your non-gaming or meta-gaming or para-gaming (!) plans.

The app-side of PS4 could have full access to RAM after you exit a game anyway, if you want to browse with 20 tabs open.
 
It's not just the UI but the functionality behind whatever it is the UI is intended to do. It's frustrating having to wait for a UI to appear, it's more frustrating to interact with a UI and for nothing to happen.

Saying Sony are doing it wrong without knowing the extent of what the PS4's OS is actually doing, is a bold claim.
I'm saying browsers are bloated leviathans. Program state takes even loss memory than the UI ... there are only two ways to fill gigabytes worth of memory, media data and bloat. For video media data doesn't have to be resident, only for a 3D scene would it really be necessary to keep lots of data resident ... but unless they want to do something silly by having the GUI feature your avatar walking around in a 3D environment to select options that's not relevant.
 
@hesido

Well PS4 will have its dedicated companion app which is unimaginatively called PlayStation App.
 
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@hesido

Well PS4 will have its dedicated companion app which is unimaginatively called PlayStation App.

I know there will be an app (didn't know the name tho :) ), sorry I wasn't clear before. What I meant was, Sony should have put emphasis there.
 
That's why, I'd have preferred Sony would push second screen companion apps, which could not only do browsing, but would also use facebook API or whatever to handle those social features.
I agree, and that'd also give Sony a chance to cross-market with their mobile devices (although of course it wouldn't be limited to Sony tablets and phones).
 
They don't need to have 15 minutes in ram for the editing, they can simply scrub in real time from the HDD, buffer a very limited region. They seem to have proxies too, a low resolution thumbnail every x seconds, with a selectable time resolution (10 seconds selected in the screenshot? Is that what it is?). Even then, these proxies can be scrubbed in real time from the HDD, there's only a few visible at a time.
 
Sony made the right call here. They can't afford to miss out on a key feature if something takes off on X1. 5 GB is plenty for the 1st couple of years and they can go to 6 GB after that if it turns out they don't need it for OS functions.
 
Sony made the right call here. They can't afford to miss out on a key feature if something takes off on X1. 5 GB is plenty for the 1st couple of years and they can go to 6 GB after that if it turns out they don't need it for OS functions.

If you think they made the right call on memory usage so as to be able to implement feature parity then does NUI (Natural User Interface) constitute key features? What do you think of their call to make their NUI (PS4Eye) peripheral completely optional where it's likely to not gain any substantial support?
 
If you think they made the right call on memory usage so as to be able to implement feature parity then does NUI (Natural User Interface) constitute key features? What do you think of their call to make their NUI (PS4Eye) peripheral completely optional where it's likely to not gain any substantial support?

Hedging bets. WOuldn't shock me if they started going back to bundling PS Eye down the road as the cost drops.

Right now, they're just trying to win over hardcore and early adopters by being price competitive.

For long term, I'm sure Kinect 2.0 like features are something they'll want to have esp if Kinect 2.0 is well received.

My issue with Sony is always their execution.
 
The only way to have credibility when saying X amount of memory is the right choice, is to explain how it would be used. Otherwise it's just noise.

How much memory do they need to reserve for a NUI with the PS Camera? It's 2 fields at 720p, maybe an intermediate buffer for processing motion vectors and what not.

1280x720 x2 x24bits ~= 6MB
Quadruple that for a stupid amount of buffers, and it's still only 24MB.
NUI needs processing, not much memory.

Also NUI would use the very high frame rate and much lower resolution instead of 720p/60 x2.
 
Right now, they're just trying to win over hardcore and early adopters by being price competitive.
That doesn't make any sense. Early adopters don't care about cost, they're fans. They are winning the hardcore with a more powerful machine. 2.5x faster ram and 50% more powerful GPU, which logically should have been more expensive. Hardcores were ready to pay more for more power, as all the polls are showing. The lower price wins the lower income crowd, which is unrelated to harcore versus casual.
 
Maybe Sony use similar methods of the way android running apps, rather than wp style, iPhone style, or windows style.

So they have no other choice other than reserve lots of ram to ensure the multitasking ability.
 
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