News & Rumours: Playstation 4/ Orbis *spin*

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I agree with the sentiment, but I doubt you saw any old builds, must E3 builds are finished the day before the show.

Well, the private room demoes can be the latest since the developers have more control there.

The public demo may be a different branch altogether. Even if it has some recent changes, it may still be based on demo specific material. In this gen, we saw some demoes using assets that were cutdown for downloading after the game is GM.



In other industries, the private demoes can even be using overclocked hardware if the engineering team is falling behind the target specs. They have to work harder to catch up after the shows.
 
Killzone isn’t the one which concerns me. Drive club from what I understand is being developed by veteran racing game developers. And as is, it is having difficulty hitting 30fps? By itself, could be a one off, but it seems to be par for the course rather than the exception…

One or two 30fps isn’t a concern, but when every one of them is 30fps (even racing games) while xbone is hitting 60fps (1080p to boot) then I’m starting to question is there something holding it back. At face value, ps4 architecture should have zero problems running most any modern pc game at 1080p 60fps, yet … it isn’t.
Could you kindly point me to where they have stated that they are having difficulty hitting 30hz, because they have publicly stated that they are aiming for 60hz... i find it highly improbable that they are finding it hard to hit 30hz.
 
Drive club from what I understand is being developed by veteran racing game developers. And as is, it is having difficulty hitting 30fps?

You're making a leap there. I've read nothing to suggest Evolution are "having difficulty" getting it to run at 30fps, it just isn't now - at this very early stage.
 
Well, the private room demoes can be the latest since the developers have more control there.

The public demo may be a different branch altogether. Even if it has some recent changes, it may still be based on demo specific material. In this gen, we saw some demoes using assets that were cutdown for downloading.

There is a limit to how old a build could be if it ran of final hardware because they had to be built with a specific SDK. Yes they almost certainly used focussed subsets of the existing content, but from the conversations I've had and the experience I have sending demos to E3 I doubt the code was very old.

But it's not a great data point to be drawing performance info from, it's too early.
 
Same here.

The question I have is what can devs do to improve performance at this point that they haven't already done? I mean, this is x86 hardware and 18CU gcn.
30 fps is a software choice. Insomniac said publically that they were abandoning 60 fps because gamers didn't value it. 30 fps games at E3 means that's the target the devs were aiming for. MS games running 60 fps means that's a target MS or the developers have set themselves.

The only thing I'm thinking they might be doing is cutting back to fit frame budget.
Optimisation to hit a stable framerate (30 fps). x86 and GPGPU development are new to Sony's devs (and large-scale GPGPU is new to PC devs) who have been working on Cell weirdness and propping up the GPU. I expect them to get better day 1 utilisation due to the simplicity of the hardware, but it's a bit unrealistic to think the devs can master the hardware and how to balance its limits without prior experience.

Is the GDDR5 latency the issue?
No. You don't put 30 MBs SRAM on a graphics card and have it magically double framerate.

At this point there's nothing to worry about. If cross-platform release games (eg. Battlefield 4) look worse on PS4 than XB1, then there'll be something to discuss. Comparing different platform exclusives with different objectives tells us squat about the different machines.
 
There is a limit to how old a build could be if it ran of final hardware because they had to be built with a specific SDK. Yes they almost certainly used focussed subsets of the existing content, but from the conversations I've had and the experience I have sending demos to E3 I doubt the code was very old.

But it's not a great data point to be drawing performance info from, it's too early.

It's not the hardware or SDK version. It's how they implement the game. If they are porting subsystems from PS3 to PS4 (as issues evolve), it is possible that some subsystems are not over yet in the public demo build for stability and dependency reason.

For private demoes, they can be more aggressive. Doesn't really matter (though not great) if it crashes. Stuff can be duct taped together.

For DriveClub, if it's pre-alpha, definitely too early.
 
...No. You don't put 30 MBs SRAM on a graphics card and have it magically double framerate...

Seriously, where is this attitude coming from? Did I suggest as much?

I'm fully aware that graphics cards have gddr5 and are not as sensitive to latency as cpu's are. Having said that, that doesn't mean the cpu isn't stalling the system as it's waiting on gddr5, and thus the 18CU's might be underutilized.

I'm not saying that is or isn't happening, I'm just asking questions for those that might know.
 
Did I suggest as much?
It's inferred. You are asking why Sony aren't hitting 60 fps and then asking if it's the GDDR5. As the only latency-light platform is the XB1, because all the others use GDDR5, you are suggesting that using low-latency SRAM might be able to get Sony's 30 fps titles up to 60 fps.
 
I think they said it was only a presentation based on a 35% complete game, and in alpha stages.

Good points about x86 and GPGPU being newer for Sony devs too. Most of those guys had to learn only Cell wildness for the past many years. Maybe the adaptation is taking some time then.

In which video did the Killzone producers say it was a year old build BTW? I never saw that, just looking for confirmation.
 
According to the net, the DriveClub folks said their demo is estimated at 35% complete, pre-alpha state.

I vaguely remember some people expressed concern about the team's MotorStorm demo in the early PS3 era. They ended up delivering the game in spades.

May be this time they will miss their deadline ? :)

The specs is one thing, but the developers are the ones responsible for the output. We haven't seen enough DriveClub to know what's going on yet.

Isn't this game a launch title? how can it be 35% in development?
 
Phil, you should use this to complain to their helpdesk:
http://www.gamesreviews.com/news/06/ps4-online-blocked-for-countries-without-a-store/

I didn't read it carefully but it sounds like...
The users in these countries will have to set up a "fake" PSN account in another country to play online games. They will earn their trophies there.

By the time Sony set up digital store in the remaining countries, they should offer a way for users to migrate their account, or move their assets from another account.

This is very helpful, thanks patsu! :smile:

PS: Switzerland has a PSN store, but the content is either German, Italian or French (3 of the 4 official languages) - although English is totally absent. Some games are multi-language though - but not all. The tricky thing is to know which ones are and which ones are not. After a while, you grow tired of it - so now, I just order the UK version through Amazon and pay less for games at the same time. It would be so much easier though if PSN actually had the option to chose your language - and IMO, the original language track should be on EVERY DISK/DOWNLOAD by default. :rolleyes:
 
Only Drive Club PS Plus Edition will be ready for launch, that's few cars, few tracks and full support for social interactions [clubs, competitions, etc].

According to who? Drive Club is a launch game. The PS Plus edition is just the cut down version they are adding to the IGC at launch. I have not seen it suggested anywhere the full version won't be there day one.
 
Hardly tidbits! Meaningless bootscreens listing .dlls., photographed from funky angles because even the photographer was having trouble staying awake. ;)
 
European launch date seems to be 13 November 2013 ... Signs at mediamarkt both online and in store show this date all over Europe, and some online shops are now also showing this date, so I'm buying into it. Would be amazing if true. So close, yet so far.
 
MJP works for Ready At Dawn so maybe he could "riddle" the mystery of PS4 OS reservation.
I don't dare to ask him but you Shifty are reliable, you would know how to handle that info.
 
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