But DC is an open world racing game, isn't?
I don't think so. It may be a bigger closed world racing game. Frankly, I don't know much about DC.
But DC is an open world racing game, isn't?
I agree with the sentiment, but I doubt you saw any old builds, must E3 builds are finished the day before the show.
Could you kindly point me to where they have stated that they are having difficulty hitting 30hz, because they have publicly stated that they are aiming for 60hz... i find it highly improbable that they are finding it hard to hit 30hz.Killzone isn’t the one which concerns me. Drive club from what I understand is being developed by veteran racing game developers. And as is, it is having difficulty hitting 30fps? By itself, could be a one off, but it seems to be par for the course rather than the exception…
One or two 30fps isn’t a concern, but when every one of them is 30fps (even racing games) while xbone is hitting 60fps (1080p to boot) then I’m starting to question is there something holding it back. At face value, ps4 architecture should have zero problems running most any modern pc game at 1080p 60fps, yet … it isn’t.
Drive club from what I understand is being developed by veteran racing game developers. And as is, it is having difficulty hitting 30fps?
Well, the private room demoes can be the latest since the developers have more control there.
The public demo may be a different branch altogether. Even if it has some recent changes, it may still be based on demo specific material. In this gen, we saw some demoes using assets that were cutdown for downloading.
30 fps is a software choice. Insomniac said publically that they were abandoning 60 fps because gamers didn't value it. 30 fps games at E3 means that's the target the devs were aiming for. MS games running 60 fps means that's a target MS or the developers have set themselves.Same here.
The question I have is what can devs do to improve performance at this point that they haven't already done? I mean, this is x86 hardware and 18CU gcn.
Optimisation to hit a stable framerate (30 fps). x86 and GPGPU development are new to Sony's devs (and large-scale GPGPU is new to PC devs) who have been working on Cell weirdness and propping up the GPU. I expect them to get better day 1 utilisation due to the simplicity of the hardware, but it's a bit unrealistic to think the devs can master the hardware and how to balance its limits without prior experience.The only thing I'm thinking they might be doing is cutting back to fit frame budget.
No. You don't put 30 MBs SRAM on a graphics card and have it magically double framerate.Is the GDDR5 latency the issue?
There is a limit to how old a build could be if it ran of final hardware because they had to be built with a specific SDK. Yes they almost certainly used focussed subsets of the existing content, but from the conversations I've had and the experience I have sending demos to E3 I doubt the code was very old.
But it's not a great data point to be drawing performance info from, it's too early.
...No. You don't put 30 MBs SRAM on a graphics card and have it magically double framerate...
It's inferred. You are asking why Sony aren't hitting 60 fps and then asking if it's the GDDR5. As the only latency-light platform is the XB1, because all the others use GDDR5, you are suggesting that using low-latency SRAM might be able to get Sony's 30 fps titles up to 60 fps.Did I suggest as much?
According to the net, the DriveClub folks said their demo is estimated at 35% complete, pre-alpha state.
I vaguely remember some people expressed concern about the team's MotorStorm demo in the early PS3 era. They ended up delivering the game in spades.
May be this time they will miss their deadline ?
The specs is one thing, but the developers are the ones responsible for the output. We haven't seen enough DriveClub to know what's going on yet.
Isn't this game a launch title? how can it be 35% in development?
Phil, you should use this to complain to their helpdesk:
http://www.gamesreviews.com/news/06/ps4-online-blocked-for-countries-without-a-store/
I didn't read it carefully but it sounds like...
The users in these countries will have to set up a "fake" PSN account in another country to play online games. They will earn their trophies there.
By the time Sony set up digital store in the remaining countries, they should offer a way for users to migrate their account, or move their assets from another account.
Isn't this game a launch title? how can it be 35% in development?
Only Drive Club PS Plus Edition will be ready for launch, that's few cars, few tracks and full support for social interactions [clubs, competitions, etc].