Here's the BADblefish interpretation. Can someone who knows a little more Japanese do better than this?
http://www.watch.impress.co.jp/game/docs/20060925/3d_tgs.htm
As for the graphic tip/chip of PS3 as for the NVIDIA GeForce 7800 GTX base it was widely conveyed, but according to collection of data, as development advances at each studio, filling rate efficiency insufficiency has started being appealed from some of the developers of PS3.
At the beginning, prototype of graphics for PS3 title is made in the PC base and the development studio which has been packed says, performance without occurring to the occasion where it keeps having to the PS3 apparatus, that it was suitable and suffered hardship. On site of each studio, rendering resolution is lowered, passing the デチƒ…ーン process of the specification that, シェーダ is peeled, it kept having in the PS3 apparatus, it seems.
Although it is the same GeForce 7800 based GPU, whether why this kind of thing occurred...... the cause of that is listed about 3.
As for RSX of PS3, although the design says the GeForce 7800 GTX base, as for video memory with 128 bit bus connection to tell the truth the subordinate model 7600 we have become suitable, it is narrow video memory zone (by comparison with 7800 systems). You can think this one of the cause of that.
As for second, the specifications of RSX which is released in 2005, the point which was lowered. Core clock 550MHz, video memory 700MHz it is RSX of PS3 which is published at the time 2005, but with E3 2006 the う っ て changing, that it became "secret", with the final sale model core clock 500MHz, was lowered to video memory 650MHz it has been transmitted.
The fact that 3rd ROP unit is only the half of GeForce 7800 GTX.
RSX are same 24 ピクセルシェーダ as GeForce 7800 system, but really you write the output from here to video memory as the data (pixel is portrayed), "ROP unit" (Rasterize OPeration Unit. Even レンダーバックエンド says), as for RSX are only half 8 bases vis-a-vis being 16 bases of GeForce 7800 type. This exactly GeForce 7600 suitable of the subordinate model has become same. Rather than the stingy っ it is...... with being ROP unit, the video memory bus is decided 128 bits first, this and ROP unit was designated as 8 bases in order balance to do...... with it probably is the feeling which was said.
http://www.watch.impress.co.jp/game/docs/20060925/3d_tgs.htm