New Sega console? *maybe* according to this.

Now, whilst we can report what was actually said and be 100% sure about it, what it actually means is anyone's guess. At the least, it could just be that Naka wishes there would be another Sega platform. It could be that Naka-san was just in crazy-mode. At best, it might mean Sega have done some kind of Nikkei super-move, and acquired loads of cash to do a new machine. But somehow, we highly doubt it's the latter...

I'd tend to think it's probably just Naka wishing he could go back to the old Sega model.

I think his "working hard toward it" is probably more along the lines of, "I'm trying my best to make good games, that sell well, and thus get Sega out of the gutter and back in the money SO THEY CAN AFFORD to make a new console."
 
Paul said:
http://games.kikizo.com/news/200305/034.asp

In an interview conducted this afternoon, Yuji Naka revealed that there might be a new Sega console platform.

That would kick damn ass if it were true.. but when? And does Sega have the resources to go head to head with PS3/xbox2?

If only Sega is bought by Matsushita! Then may be///// :D
 
Personally I think he could be talking about a hand held, maybe a tamagothic type device for japan or a mobile phone like the N-gage, who knows?
 
Just a hypothetical question: how much money would Sega require if they were to launch a console comparable to PS3/GC2/XB2??? 2-3 Billion Dollors??
 
Deepak said:
Just a hypothetical question: how much money would Sega require if they were to launch a console comparable to PS3/GC2/XB2??? 2-3 Billion Dollors??


around that figure i guess.... but u have to add something called TIME and something called BRAINS on top of that...

by BRAINS i mean marketing, support and all the things that ruined SEGA after the great Genesis... (loved that console)
 
It's a real shame the Saturn was so horribly unsuccessful... but when you're being outsold 6:1, something is definitely wrong with your business model.
 
Link

Sega Returns to Profitability
2 hours, 36 minutes ago Add Technology - AP to My Yahoo!

By YURI KAGEYAMA, AP Business Writer

TOKYO - Japanese video-game maker Sega Corp., which has seen talks collapse on two proposed alliances recently, returned to profitability for the fiscal year just ended despite faltering sales.

Sega, which makes the Sonic the Hedgehog games, posted a 3.05 billion yen ($26 million) profit for the year ended March 31, a reversal from the 17.8 billion yen loss racked up a year ago, the Tokyo-based company said Monday.

Sales fell 4 percent to 197 billion yen ($1.7 billion) from 206 billion yen.

The numbers were in line with the revised forecasts Sega gave earlier this month, which were better than its outlook in February. But the results fell far short of the booming revival in video-game sales Sega has promised.

Sega recovered from the costs linked to dropping its Dreamcast (news - web sites) machine as well as for streamlining its operations by getting rid of money-losing subsidiaries to focus on a turnaround as an entertainment company.

Sega acknowledged defeat to Japanese rival Sony Corp (news - web sites).'s PlayStation2 (news - web sites) and gave up making Dreamcast in 2001.

Sega also announced Monday that president Hideki Sato will be replaced next month by Hisao Oguchi, 43, who has overseen game development during his two-decade career at Sega.

Oguchi stressed Sega must become stronger in North America, where the market is still expected to grow this year while stagnating in Japan.

Sega will look into possible alliances with U.S. companies and may set up a design team in the United States, he said.

"The trend in games changes very quickly, but big business opportunities lie there," Oguchi said at a briefing for investors at a Tokyo hotel.

Oguchi has shown talent for creating popular games such as an arcade soccer-and-card game that was a huge hit in Japan last year and has set up a successful bar in Tokyo filled with electronic dart games.

Sega said it plans to break even in fiscal 2003 in the consumer video-game segment by returning to basics, such as beefing up its Sonic series. It lost 8.6 billion yen ($75 million) in that sector in fiscal 2002.

It will also reduce the number of games it makes a year to concentrate on profitable games. Of the 106 games Sega produced in fiscal 2002, half lost money. Of the 77 titles planned for this fiscal year, only about 20 percent will likely lose money, Sega officials said.

Sega sold 10.66 million games in fiscal 2002 and plans to sell 9.25 million games this fiscal year.

Sega predicts its net profits will more than double in the fiscal year through March 2004 to 7.5 billion yen ($65 million) despite a 2 percent drop in sales to 193 billion yen ($1.7 billion).

Earlier this month, Sega said negotiations with Sammy Corp., a "pachinko" pinball-machine maker, had fallen apart. They had announced the talks toward a possible alliance in February.

The same day, Tokyo-based rival Namco, which makes Tekken games, withdrew a merger offer it had made about a month ago to Sega. A Sega-Namco merger would have created the biggest video-game maker in Japan.

Japanese game makers are increasingly opting for partnerships as competition in the industry heats up.
 
I would say the new consoles should use a weird format, say 3.5" disc only with a propriety format (or anything weird), and not accepting anything else with a different encoding format like GameCube (it is pretty good up til this moment). Make sure no CD-R/DVD-R are able to duplicate the discs. DVD playback is not really a bonus as the people who want it will already have bought a DVD player.

The true SEGA fans and the so-called SEGA fans (those who doesn't pay for the genuine version but very vocal on supporting SEGA) will be paying (have to pay) for the games.

And for sure SEGA must change on the sales and marketing front as they are not as vocal and appealing as the other companies. Fame alone does not sell. A company will have diginity when it can survive on its own, but not a company with a big debt.
 
It's a real shame the Saturn was so horribly unsuccessful... but when you're being outsold 6:1, something is definitely wrong with your business model.

As uncuccessful as Saturn was against PSX and N64 in the U.S. - the Saturn did quite well in Japan. a first for Sega. the MarkIII(SMS) and Megadrive did poorly, but the Saturn competed well against the PSX for awhile untill FF7 and DQ7 were annouced and I think it beat the N64.

IIRC, Sega sold 10-12 million Saturns in Japan (15M worldwide) correct me guys if that isnt so. :)
 
I'm pretty sure it was around 8.5 million units, but it's been a while since I've seen official Saturn numbers.

As for a new console, we're talking about a company that is so new at being a software only company and they've just gotten it right.......somewhat. SEGA's been through a couple brick walls in the last 5 years and only now it seems like the company has a small bulldozer to get through the wall. It would be wrong of me to say that another console is on the way, because that's just a pipedream for any SEGA lover such as myself, jvd, or LAzy8's. It's a fantasy that's best played out in our minds for now until SEGA is in a much better financial position to make the kind of bold move as going back into the console hardware business is. It would be wrong to say that the company isn't working on any type of hardware either, as it has been for a while now. The hardware mainly consists of reviving the arcade with powerful hardware that's cheap to manufacture and more powerful than current and next gen hardware.......blah blah blah. Every time something comes of such R&D there just happens to be a partnership with one of the console manufacturers to license their hardware for arcades.

So if htere's a new SEGA console in the works then there's one big conspiracy to keep it from the American staff at SoA.

SEGA touted that it would take down EA in one big shot and become this big massive entertainment company. I think now the company only realizes that it must take baby steps to achieve its goals.

Of course, SEGA could get a bran new console to play with if MS decides to invest or buy out SEGA. The likeliness of that going to happen is probably around 25/75 right now.
 
Sonic, are you the same Sonic that used to post on Blast City and SegaTech Pages, mentioning new graphics rendering technology that Sega was working on mainly for arcades (but could have console applications also) that was called PHOENIX or PHEONIX?

if not, Phoenix was not even Sega's code name for such a technology but this Sonic's own word for it. the graphics tech was under development since at least 1999 or 2000, but this Sonic was talking about it in 2000 and said it would blow PS2/Dolphin/XBox away. it was only partially functioning in 2000, but it was ment to be ready around 2003-2004 IIRC.


anyway, I doubt Sega is going to have a new console this upcoming cycle. they will likely partner with either Microsoft or Nintendo or even Sony (doubtful Sony more like MS) and influence one of the emerging consoles.
Sega could not possibly have a new console until they are making lots of money again and it would mean only a possiblity for the 2011-2012 console cycle of PS4/XBox3
 
Saturn sold 8.5 million. Maybe worldwide, but I'm fairly certain both dreamcast and psx only sold around 10 milion world wide, give or take 2.5 million.

N64 sold between 20-30 million world wide(heck, it may have even edged up to 35), and I'd guess it beat saturn in Japan, having outlasted it....then again the majority of its sales were in western markets.(Americans love those shooters.....Europeans probably would too except for a bad nintendo in European releases)
 
Fox5 said:
N64 sold between 20-30 million world wide(heck, it may have even edged up to 35), and I'd guess it beat saturn in Japan, having outlasted it....then again the majority of its sales were in western markets.(Americans love those shooters.....Europeans probably would too except for a bad nintendo in European releases)

No... Saturn did beat N64 in Japan.
 
I was pretty certain that the Saturn did in fact beat N64 in Japan. N64 bombed big time in Japan, while Saturn was a big success.

N64 did beat Saturn worldwide though, by far. by like 3-4 times. N64 sold 30-35M worldwide, Saturn sold between I guess between 8-15M
(probably more like 8-10M)
 
Well, that explains why saturn games sold so well in Japan, though I thought the n64 would have caught up with the maybe 1 extra year is was viable there. I mean, heck, I heard the psone passed 100 million or something recently.
Hmm.....that's interesting, the n64 sold quite well in America. I wonder if it outsold the Snes in America.(at most, I think n64 sold like 35 million, and snes 40 million, but snes dominated the foreign markets but not America, and I don't think it had any games that sold like n64's games did)
 
Yeah that's me megadrive. I remember Blast City, and have fond memories of it, one of the best MB's I've ever been to. What was your name on that site? Phoenix was scrapped, I actually got the name from a member on BC who mentioned what a new SEGA console should be named, kind of funny. I remember everyone wanted a new console named Nemesis, very funny.

Saturn beat N64 in Japan in terms of software, but I'm not sure about hardware. I do believe it beat it in terms of hardware also. N64 did pretty good worldwide for Nintendo considering it had numerous million sellers on the system and it seemed like the few 3rd parties that were making games for it, made a nice hefty profit despite cartridge and licensing costs.

Ahh the good old days.
 
ahhh coolness, it is indeed you Sonic. I remember Blast City but did not post there except perhaps once or twice. cant even recall what my SN was for that board. I got into it during its last days I guess. And I remember you on SegaTech.com/Sega Technical Pages. one of my favorite boards ever.

It's too bad Sega scrapped Phoenix. it sounded awesome in that it was supposed to be a new way of rendering that would blow the likes of PS2 and XBox out of the water. I wonder if that had anything to do with the Dreamcast2 or Dreamcast sucessor that Shoichiro Irimajiri took over responsibility for when he stepped down as president. IIRC, Irimajiri was also in charge of R&D on the Dreamcast. most likely Sega had several technologies it was working with to concider for a DC sucessor.

The way Sega had two machines in development in 1997 to replace the Saturn was sheer brilliance. actually, other consoles/console chipsets had been cancelled or rejected in 1995-1996 (Nvidia, 3DO M2, Lockheed). The two finalists, the 3Dfx based BlackBelt and PowerVR2 based Dural/Katana, produced the two best machines from a cost/performance standpoint. kind of like the U.S. Air Force ATF fighter competition between the Northrop/McDonnaldDouglas YF-23 vs Lockheed/Boeing YF-22 of the 1980s-1990 to replace the F-15 Eagle.

Actually, I would have much perferred Lockheed had lost the ATF competition (i liked the YF-23!) but had been a finalist and won the Sega console contract with one of its Real3D chipsets. but like the USAF choosing the more cost-conscience YF-22/F-22, Sega selected the more cost-conscience Katana/DC.

Perhaps Sega was doing something similar in 1998-2001 after DC tech was completed, before they called it quits.
 
They dont have the cash for a real console launch of their own, but if m$ were to try to make a grab for the portable market too Sega should try their hardest to get in on that ... the time is right to make a near DC compatible portable, based on MBX and SuperH. The featureset possible in a portable equals the DC to a tee, PS2 is all around too complex and power hungry ... the previous gens are too old. It would be ideal, it would be a solid design technologically (SH4/5 could play MPEG4 at the resolutions of a portable, just like PSP ... with capacity to spare) and present a perfect platform for near straight ports.
 
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