New Resistance: Fall Of Man Screens

I must say I'm impressed with the feel that's visible in the 2nd and 3rd pics that Titanio posted. Kind of a Retro-Future look to them.
 
This seems appropriate for this thread:

jstevenson said:
EvilTaru said:
Has the graphics improved over the E3 demo? If so how much? :oops:

Over the E3 demo? Hah! I'm incredibly impressed with how much the graphics have improved in the past two weeks. I almost didn't recognize a couple of levels now that the lighting has gone in.

JS

(Note that James Stevenson is on the Insomniac dev. team)

EDIT: And he also says this about the screenshots in this thread:

jstevenson said:
Those were from PSM. There originally were high-res.

We generally don't have the HUD on screen, but the game does have a HUD.

Some of the comments on GAF are entertaining, like "Where is the gore?"

Don't worry about that, as with magazines that are read by folks of all ages, we tune it down and try not to show gore. :).

JS
 
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New screentshots

Bigger, direct feed versions of magazine shots from a June/July that Sony has put on their press site, apparently.

One environment shot at B3D resolution:

resistance1kr3.jpg


And the rest at bigger or native resolutions (cos I'm lazy :p)

http://www.flickr.com/photo_zoom.gne?id=221129396&size=l
http://www.flickr.com/photo_zoom.gne?id=221129379&size=l
http://img126.imageshack.us/img126/9276/resistanceaug01qn3.jpg
http://www.flickr.com/photo_zoom.gne?id=221129369&size=l
http://www.flickr.com/photo_zoom.gne?id=221129362&size=l
http://img241.imageshack.us/img241/2518/resistanceaug02fk4.jpg
 
Why did anyone ever think this game was graphically "ugly", again? Unfounded, IMO. Beautiful screenshots. :D
 
Why did anyone ever think this game was graphically "ugly", again? Unfounded, IMO. Beautiful screenshots. :D
The first images we ever saw of this game had weak lighting and no AF, with totally blurred out ground textures. I don't know how indicative of final ingame image quality these pics are, but I presume these are promo pics with excessive AA and texture quality, which adds considerably to the overall look.

The art style is moody and atmospheric, and the selectin of limited palettes is good. It has it's own look which is nice, as opposed to just being 'a generic sci-fi FPS'.
 
I think those are already older shots. I've seen atleast a couple of them in PSM.

They are older, but they're new to the web as direct feeds. And their original resolution was super high, so don't use them to gauge image quality, but that asides, it's the most recent look at the game we've had.

I'm really looking forward to seeing it again once all the polish and improvements previously mentioned go in (not that it it's unattractive as is! :p)
 
man those trees in the game are crazy, all those individual branches. I wonder if they are done with actual poly's or faked with alphas. either way, they look great from what I can see.

edit:
the fact that they are going to look even better in the final game is good news too...
These screens were taken before a lot of the recent polishing has gone into the game.

In another thread I said lighting has been going in. This is one of the last things to go into some of these levels. This lighting is essentially another coating of polish that really just gives some areas a completely different feel. Some seem to be taking that comment a bit out of context (NeoGAF etc.). The overall point is that we're in the polishing phase now, and the game is continuing to look better and better and some levels have made huge jumps over the past month.

JS
_________________
James Stevenson
Insomniac Games
:D
 
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Here's a MTV report from that demonstration in New York - it was actually 50 minutes long.

http://www.mtv.com/news/articles/1539078/20060821/index.jhtml?headlines=true

It has some new details about weapons and motion-sensing uses, some smack-talk, and how much disc space the game currently uses on Blu-ray (22GB).

More numbers: 40-player online matches at launch; 60 levels of player progression while playing online; two-player offline co-op. Phillips promised better, deeper support than any Xbox Live title.

"Resistance" guns are designed to be fired with more of a grimace. The "augur" blasts energy that slows through a cover of sandbags but eventually punches through. A sniper rifle comes equipped with a slow-motion viewpoint that allows players to juke between incoming energy bullets before firing from long range. The rocket launcher can leave its fired rocket suspended in mid-air until it finds a target and lets the journey end.

He and Phillips did a developer cheat, nearly freezing the game world as they had Hale launch a bomb called the "hedgehog" — which is like a sea urchin — radiating 50 spikes. With the game slowed and the hedgehog gliding through the battlefield, Schneider talked about each of the 50 connected spikes probing the game world with their own artificial intelligence, assessing where they're about to make contact with the game's environment, when to ricochet and where to go. He pointed to enemies reacting with smooth, retreating animations. He noted the metal-on-metal ping as the hedgehog hit steel and said a different sound would have triggered if it tapped wood. He showed how the hedgehog figured out when to suddenly extend its spikes into a waist-high obstacle and erupt toward nearby enemies.
 
wow Titanio, that sounds....awesome. I cannot wait.
Any chance for the full 50min video?


edit:
i just read...the game is 22GB in size....wow.
simply...wow.
 
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Oh much security do you see coming with the 25 GB Blu-ray disc? 5 GBs worth?
I doubt he meant security-related problems, but how much "effective" space is there once you taken into account PR/filesystem/ECC measures. If you buy a 160GB HDD you will be only able to use 150GB for example, the rest gets lost as 160GB is measured by the most inflating PR-conform Metric (ie 1GB = 1000000000 instead of 1024*1024*1024 & raw, unformatted capacity). In the same manner, DVDs claim 4,7GB and only provide ~4,3GB.
 
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