Any ideas what could take up all that space? I'm guessing uncompressed audio. Maybe even a 'making of' as well
Wouldnt uncompressed audio be prohibitive to use for the memory footprint it would consume?
Any ideas what could take up all that space? I'm guessing uncompressed audio. Maybe even a 'making of' as well
.Here's a MTV report from that demonstration in New York - it was actually 50 minutes long.
http://www.mtv.com/news/articles/1539078/20060821/index.jhtml?headlines=true
It has some new details about weapons and motion-sensing uses, some smack-talk, and how much disc space the game currently uses on Blu-ray (22GB).
-aldoThis brings me to BluRay, a controversial topic on this forum as of late. Remember when I was talking about the 360s disc capacity and how it ****ed up Oblivion? Some of you will remember, because I got flamed pretty hard for that (OMG it still looks great, the PC version is the same, waa waa, don’t criticizes my console). The Xbox totally ****ed up Oblivion, you can look at the textures and tell where Bethesda cut corners to make it fit on the disc.
As a quick side note, Bethesda is working on a special edition of Oblivion just for PS3. We were shown some screenshots (sadly, not the actual game) and it looks like an entirely different game. Every texture is being replaced with new extremely-high resolution ones. It’s basically what Bethesda wanted to do the first time until they ran into the DVDs capacity limit. BluRay fixes that little bottleneck.
Those DVDs you love so much, they’re the reason PS3 games are going to ****ing destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and is expected to ship at around 35GB. Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs. The big exception is EA, who uniformly develops for the lowest common denominator. Sony is dedicated to helping companies develop for the superior PS3 then downgrade for the weaker systems. The fruits of this labor won’t be seen for another year at least.
There was a demo, side by side, of an upcoming sports game (can't tell you which one). One was playing on 360 (DVD9) connected to an HDTV running at 720P. The same game was running on a PS3 (BD50) on an identical HDTV at 720P. The differences were unbelievable, simply because the BD has the space to hold all those extremely high resolution textures. The 360 could probably handle them, but they just plain won't fit on the disc. This is just one example of how storage capacity is hurting the 360. Of the parade of developers that spoke to us, the BDs capacity was the number one item of praise. No more having to cut corners or find creative ways to make your game fit on the disc. DVDs are just plain obsolete when you're talking about High-Definition hyper-detailed 3D environments.
Perhaps. I do think the guy could have come off a bit more credible had he not resorted to all the expletives and fanboi comments. I don't see how a guy like this would be allowed to be privy to such information. That's one of the main things that keeps me scratching my head about his comments.I wouldn't view that as lending credence to his claims. Throw out enough guesses and you'll be right some of the time.
Do you think I'd get anywhere if I email Insomniac asking them to confirm what MTV said was correct mad: ) and asking what the 22gb is consisting of (Texture, audio, extras etc?)
Probably not....
i'm sure most if not all ps3 game will use lots of high dev cutscenes filling up nicely the Bleuraydisc
Alright, I won't bother if others have tried. If they get a responce its bound to spread around the internet anyway.
I'm still curious to what takes up all that space..........Unless theres alot of unique, indivdiual levels with different textures and all.
Insomniac forums, I'm sure they will answer your question. Very nice guys over there, theres a couple team members that post regularly.Do you think I'd get anywhere if I email Insomniac asking them to confirm what MTV said was correct mad: ) and asking what the 22gb is consisting of (Texture, audio, extras etc?)
Probably not....
graphics, level data and programming code occupy most of the remaining 21.