inefficient
Veteran
Rockster said:What's with draining all the color out of these PS3 games. After looking at this, HS, and MGS4, there is a lack of pop for me that I'm used to seeing in video games. Maybe that's the problem with being an old school Sega and Nintendo guy.
Rockster said:What's with draining all the color out of these PS3 games. After looking at this, HS, and MGS4, there is a lack of pop for me that I'm used to seeing in video games. Maybe that's the problem with being an old school Sega and Nintendo guy.
It's just an art direction choice on some games. MGS4, Resistance: Fall Of Man, all WWII games... but there's plenty of colouful games too; The new Naughty Dog game (with the guy in the jungle), Warhawk, FFXIII, Unreal Tournament 2007, 8 days, Everybody's Golf, most sports games...Rockster said:What's with draining all the color out of these PS3 games. After looking at this, HS, and MGS4, there is a lack of pop for me that I'm used to seeing in video games. Maybe that's the problem with being an old school Sega and Nintendo guy.
I would assume they might include vehicles.Meltdown is an extension of another mode called "Node," in which two teams race to take over as many nodes as possible. Nodes are large chambers that contain several cylinders, you can re-configure the nodes for your team. Once you control a node, you can choose to re-spawn there after you die, adding strategy to the order in which your team goes after them. Meltdowns adds the twist that these nodes are actually coolants for each team's base, so by taking them over, you're overheating the enemy's headquaters. At certain heat levels a base's defenses will temporarily go down, allowing the opposing team to get inside and deal major damage.
There will also be the option to play unranked matches where the player will be able to configure the game however he wants by tweaking areas such as hit points, weapon sets, and much more. Popular player-created configurations may even be made into official new modes by Insomniac and offered as downloads. Conversely, ranked matches will have very limited configurations to keep the playing field level and fair for everone.
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they did stress that a big focus is being put on smart matchmaking, so that a new player who buys Resistance a year after launch will be able to play without having to get torn apart by the guys who bought the game on day one.
Flat, circular fans are embedded in the ground in various places, and walking over one will launch you up to a higher area, one fun strategy we found was to balance ourselves at the top of the column of air, hovering there while firing down at enemies below; the up-and-down bobbing motion can make you a hard target.
Bad_Boy said:-the game was 30fps for SP, 60fps for MP, now the game is ALL 30FPS
-the game is getting some graphical upgrades, more environment distruction and other special effects
Most of it looks rather cool. The radar thing with people going invisible under certain circumstances is a VERY neat idea, which I'm sure smart players will be able to exploit to great advantage.Bad_Boy said:In the new PSM they have some new details about the progress of the game.
I take it you were planning on buying the game for its multiplayer/online gameplay then?Phil said:Shame on you Insomniac. Shame on you! You just turned a potentially must buy into a definite non-purchase for me.
Guess it will be backwards-compatibility and TimeSplitters all the way for me.
Angelcurio said:i will be extremely pleased and surprised if they are able to keep a rock solid framerate of 30fps with 40 players online, that would be quite an achievement.