Uttar said:But, wouldn't that take a lot of video memo...
Oh, wait.
Uttar said:But, wouldn't that take a lot of video memo...
Oh, wait.
Chalnoth said:I just don't think PowerVR stands a chance of putting out a truly good GPU in the consumer sector. With their current business model, their product will always take a long time to get to market. I don't think they'll ever be able to be competitive.
That is, even if they do have a finished design, and are able to get a few chips out for review by early next year, it will take some time to set up all the necessary licesnsing deals, and subsequent production.
Because of this, and because I feel that we're at the point where TBR's should be less attractive due to the software being run, I don't think PowerVR stands much of a chance.
Ailuros said:I don't personally expect myself PowerVR to put up the same level of competition as the other two big players, but that doesn't mean that they won't sell well for their expectations and encounting the long absence or that it will go unnoticed or being an uncapable product.
Seriously though, you really shouldn't be one to call out other's prejudice as a negative point.
Ailuros said:Really? Then I challenge you to find one single comment that proves my supposed obvious bias against ATI/NV. Good luck you'll have a hard time with that one.
Let me clarify more of what I mean by the possibility of the R300 being more 'DX8.5" than DX9.
I'm not trying to say that the NV30 will be lightyears ahead, but that it looks like it will be noticeably ahead in features (And almost certainly performance...by a good margin). In reality, I expect it to be a little bit less than the difference between the original Radeon and GeForce3. I fully expect the R300 to be noticeably ahead of the Parhelia in features and performance.
Note that it is also absolutely certain that both video chips will offer some features that the other does not. It may even be true that the non-overlapping features will be equal in number. What is more important is which features are more forward-looking and will be used to great effect. I have a strong belief that nVidia's featureset will be significantly more complete in this aspect (Based on just a little more than past history...).
Ailuros said:Change the definition from bias to preference for TBDR and I'm all game.
However said preference will not keep me from acknowledging other products obvious strengths nor did I ever result in downplaying a competitor's product before it's presentation or having reliable data in my hand.
And note that Chalonoth's last speculative criticism on Series5 is not simply based on deferred rendering tech, but PowerVR's busines model.
Because of this, and because I feel that we're at the point where TBR's should be less attractive due to the software being run, I don't think PowerVR stands much of a chance.
You're pro-deferred rendering, he's historically anti-deferred rendering. You both have your reasons.
So unless you particularly appreciate people telling you to "STFU, you're just a deferrered rendering Fan-boi!" I don't think it's particularly appropraite for you tell essentially tell Chalnoth the same thing form the opposite side of the spectrum.
Ailuros said:What's up Joe bored and looking for another 10 page quote orgy or what?
What would theoretically happen in an extremely unlikely scenario that NVIDIA would choose to flip completely to TBDR?
Nice. I neither resulted to such extremes nor am I that tactless.
It just helps playing devil's advocate to use the particular interpretation, doesn't it?
Joe DeFuria said:Ailuros said:What's up Joe bored and looking for another 10 page quote orgy or what?
No, I'm just tired of you jumping on anyone who has any negative speculation on deferred rendering and / or PowerVR, when your own response is little more than "don't speculate."
... was of the tired, old "TBDRs will not be able to handle the next generation" family. An uncharitable person could just as easily point to NV's current offering and say the same thing.Deferred renderers lose efficiency with more geometry. IMR's are mostly fillrate-bound, so it may be better to send the geometry multiple times if less work has to be done by the pixel shader.
No, I'm just tired of you jumping on anyone who has any negative speculation on deferred rendering and / or PowerVR, when your own response is little more than "don't speculate."
In your opinion.
So, what's your excuse?
Um, no.Simon F said:Joe, to be fair, Chalnoth's first comment:
... was of the tired, old "TBDRs will not be able to handle the next generation" family. An uncharitable person could just as easily point to NV's current offering and say the same thing.Deferred renderers lose efficiency with more geometry. IMR's are mostly fillrate-bound, so it may be better to send the geometry multiple times if less work has to be done by the pixel shader.
Mariner said:Basically, the 'doubters' list the reasons that they expect TBDRs to have problems and the 'faithful' post their rebuttals.
Hopefully we'll see a licensee with at PVR5 chip in the near future and these arguments will cease. (
DX8? More like DX6 - AFAIK, the only non-DX6 feature the Kyro/KyroII had in hardware was FSAA.Waltar said:I wondered this question when PowerVR released PS2.0 and VS 2.0 demos.
What is the point? It's not like they're demoing it for their hardware, since the last chip they had was barely DX8.
arjan de lumens said:DX8? More like DX6 - AFAIK, the only non-DX6 feature the Kyro/KyroII had in hardware was FSAA.Waltar said:I wondered this question when PowerVR released PS2.0 and VS 2.0 demos.
What is the point? It's not like they're demoing it for their hardware, since the last chip they had was barely DX8.