https://data.epo.org/publication-server/document?iDocId=6759906&iFormat=0
Maybe this might improve RT on PS5.
Edit: Yes missed this. It is filed under Sony
Maybe this might improve RT on PS5.
Edit: Yes missed this. It is filed under Sony
Yeah the man has a passion and a mental energy that never runs out. He has been contributing and innovating in the industry since the 90s. Or was it even earlier?You have to wonder how much of a hand he had in this, hes getting on years aint he? Where does he find the time
But big ups nevertheless
PossiblyNot related to PS5 as it's for hardware. Hardware that accelerates a volume hierarchy asynchronously to shaders. It's a possibility for PS6, maybe PS5Pro if the API supports it, or maybe the same machine that's going to use Sony's prior patents on Photon Mapping...
Yeah the man has a passion and a mental energy that never runs out. He has been contributing and innovating in the industry since the 90s. Or was it even earlier?
He is a prodigy.
Possibly
From wikipedia:
Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games in 1984
He was 18 it seems like
Possibly for PS5 Pro. The same way they added specific hardware / API on Pro (ID buffer and others) to aid 4K rendering they could add specific hardware / API on PS5 Pro to help RT rendering.Not related to PS5 as it's for hardware. Hardware that accelerates a volume hierarchy asynchronously to shaders. It's a possibility for PS6, maybe PS5Pro if the API supports it, or maybe the same machine that's going to use Sony's prior patents on Photon Mapping...
From wikipedia:
Marble Madness is an arcade video game designed by Mark Cerny and published by Atari Games in 1984
He was 18 it seems like
Two things I want some clarification for.And I played it and finished it on Atari ST in a Saturday and then disappointed it just stopped (the Amiga version had a mode where you got less time each time you finished it or something) I went back to the store and traded it because it was like $100. And then I got Gauntlet II and money back (that game was like $68). That was a great move as Gauntlet II was awesome even soldered some extra controller ports so we could do 4 player.
Thing is, at a cursory glance, it looks like something more general for RT HW, something you'd want/expect the IHVs to use. Looks to be a more flexible RT acceleration unit. (Note, really cursory glance! I haven't waded through the patent-speak).Possibly for PS5 Pro. The same way they added specific hardware / API on Pro (ID buffer and others) to aid 4K rendering they could add specific hardware / API on PS5 Pro to help RT rendering.
fimnger's crossed we get to see something great in the living room sooner than expected
Probably not for near future because for the moment it is used for movies but the Sony AI researcher said they will use it for gaming and there is an image showing PS5.
New patent, new topic Patents are just that, patents, rarely if ever has it been accurate if we learned something from the 'next-gen console speculation' topics. And one can hope Sony would use AMD's hardware instead of them trying something themselfs, which most likely would mean performance that doesnt match all other hardwares.
Which AMD patent, do you have a link? Whilst broken, the patent system does reject patent applications that bear too much similarity to issued patents.My guess is this is just a tweak of an amd patent.
Which AMD patent, do you have a link? Whilst broken, the patent system does reject patent applications that bear too much similarity to issued patents.
Did the PS4 ID buffer ever appear in an AMD or Sony patent?