while switch only have rather crappy wifi (why the heck did they even limit the channel? )
Using hardware from 2015 when they released in 2017?
while switch only have rather crappy wifi (why the heck did they even limit the channel? )
hmm i wonder how game streaming will affect that.
phones have modem, so it can stream anywhere. while switch only have rather crappy wifi (why the heck did they even limit the channel? )
Using hardware from 2015 when they released in 2017?
https://www.kitguru.net/gaming/damien-cox/nintendo-quietly-sped-switch-loading-times-up-with-its-8-0-0-update/Nintendo released its 8.0.0 update for the Switch two weeks ago, introducing a range of new features including a VR Mode and the ability to transfer saved data between systems. It seems as though the developer has snuck in another hidden feature that didn’t make the official changelog, as analysts are noting a decrease in loading times for some flagship titles.
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Enthusiasts are stating that this is due to a feature dubbed ‘boost mode’ that temporarily cranks the CPU clock from 1GHz to 1.75GHz at certain intervals. This helps the system work harder when loading to help cut times down, but games will require an update before they can make use of the oddly hidden feature.
btw i just upclocked my switch from 768MHz docked to > 900 Mhz and the fan doesnt even run at max speed. It seems Switch while docked do have thermal headroom for higher clocks. It really helps in some games.
i wonder, if thats the "secret sauce" nintendo used to render BOTW in 3D for labo VR? They upclocked the portable mode?
the new switch probably would be cooler AND quieter, even at higher clock. While new games will run old switch in higher clocks to get the performance closer?
Even as it is, battery life by and large is probably closer to 2 than it is to 3 hours unfortunately. I certainly have never gotten 3 hours of battery life out of any of my games.
In the meanwhile, Nintendo just stated they're not releasing new hardware versions of the Switch at E3 or earlier.
Getting OT, but they might not have to bin too aggressively if they can just offer a specific mode boost mode for a couple threads or cores while clocking the rest low since it’s really about keeping thermal generation under control during these particular load sequences where much of the SOC is potentially idle. (Can’t recall how Ryzen or intel chips boost modes operate specifically).
Things might be different with GPU decompression, I suppose.
If it's only to speed static "loading" , then not all chips need to be equal as long as the fixed base performance is met. This boost is value add and not dependable for game logic or performance.
I think is where the previous boost clocks discussion got stuck, this seems an easier win but opens the discussion of were it could go if designed with the hardware.
I think it'd be hard for the console vendor to know if developers choose to do game logic during loading periods. For this reason, I think they'd want any clock changes to be uniform amongst systems given the same choices by developers.
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Bit of a change of topic, but a TV only switch - no screen, battery, dock etc that was cheaper but with boosted clocks might tap into a slightly larger market. I don't game on the move, but a cheap traditional console would get me buying Nintendo games again.
Such a box supporting TV functionality a la Android boxes would have value. It'd just have to be priced low enough to be a TV box that supports Nintendo games as opposed to a games console that supports TV streaming apps.