New madden 360 shots

devs have had their final dev kits too late to really explore the possibilities of the system for physics simulations etc... they had to rush their games, that's why first generation games will only have graphics enhancements, for advanced physics we'll have to wait until 2nd generation of Xbox360 games.
 
Acert93 said:
New Madden pictures

http://xboxyde.com/news_2067_en.html

The stadiums look absolutely fabulous. :D

The players... Vick looks like he gained 150lbs :devilish: The lighting/shadowing are not impressing me. BUT the textures appear to be very high resolution.

Its actually shaping up better and better. The stadiums do look spectacular, and I love the dark visor of that RB/HB? Makes the player look mean (I always give my created player a dark visor for asthetic reasons :p ).

Also, yeah, Vick does look a little dispraportionate. I haven't really noticed if Vick recently gained weight...but hes the quick fast type of Quarterback...i'm not sure if he really is that thick.
 
This maybe the first sports title I ever buy! NO MORE 2D SPRITES!!! I HATE 2d sprites.

Not sure how many 3d fans are being rendered but it looks excellent, no more 'flat' crowds.

It looks as though this generation they are concentrating on the stadiums(a good thing)the player detail will come eventually.
Hopefully they will go with a 'ragdoll' engine next and stop this silly MO-CAP crap.

'ragdoll' football would/will be cool.
 
Looking better, but Vick needs to hit the gym bad. Why can't these football players' skin and sweat look as good as Live
 
Qroach said:
Ragdoll engine? wtf? that would look worse than motion capture for tackles.

Mocaps do look more fluid. But the problem with football games have been unrealistic physics or action. Typically little CBs doing punishing high tackles of RBs and TEs who outweigh them by 50 pounds or more. In real life, you'll see that most DBs will go low and try to take out the legs of bigger players. If they go high, they will get run over.

The other thing is you don't get gang-tackling done right either. And what about physics so that not every QB can throw a 60-yard frozen-rope pass? On the run no less, across their body, all the way to the other side of the field?

Or another thing that makes no sense in Madden is 260 pound defensive ends, rushing right into a 350 pound tackle (instead of around him) and then shoving the bigger man right on his ass?

Maybe the exaggerated results of ragdoll wouldn't be right for games which are suppose to be sports simulations. But for arcade games like Blitz, ragdoll might not be out of place.

If having more realistic physics results means losing the smoothness of motion captured animations, I'm willing to give it a shot. EA probably won't do this because they have too much invested in motion capture and these animations are a part of their overall look and feel. Plus the doubters question whether they will try to exploit the hardware for physics simulations.
 
New Shots:
http://screenshots.teamxbox.com/gallery/1199/Madden-NFL-06/p1/

1128350051.jpg


1128350050.jpg


1128350052.jpg
 
I agree MO-Crap is on the way out(thankfully)

The Havok,CryENGINE, ect... engines are still in their enfancy, they will improve and pass Mo-CAP very shortly.

Worlds will be a 24 or 30 tick system, no more animation, frame rates will be a thing of the past, most future games will be locked @24fps or 29.97fps.

Hopefully PDzero will fix their world time and characters will no longer 'bullet-time', I did notice Joanna is still animated, wonder if they have plans to ragdoll her? her 'animation' looks different from her ragdoll foes.
 
Qroach said:
Ragdoll engine? wtf? that would look worse than motion capture for tackles.
Yeah. Ragdoll is for "dead" things. Havok 2 introduced motion blending which may be what he means--that crossed with "rigged body ragdoll" but even that would look odd unless done right.

I think people are having a hard time putting into words what they want. They associate ragdoll with "dynamically animation output based on player input (controls) and game world input (e.g. forces being applied to the player, like someone hitting them or something falling on them)".

I have explained what I think it needs in the past, so not point going over that again :D

There is more than one way to skin a cat.

I think in general most would accept that the animations found in Madden 2006 for the PC and Consoles is showing its age and is the "weakest link".
 
Madden 2005 PC

Player Models
http://media.pc.ign.com/media/620/620937/img_2380644.html
http://media.pc.ign.com/media/620/620937/img_2380648.html

Stadiums
http://media.pc.ign.com/media/620/620937/img_2243125.html
http://media.pc.ign.com/media/620/620937/img_2380650.html

It is really clear to me that

1. The stadiums are a COMPLETE upgrade to the consoles.

2. The Xbox 360 player models are not significantly different from the PC Madden 2005 player models.

At a distance the faces look very similar; the Xbox 360 has linemen who are not fat (look very much like the PC version). The biggest differences are texture detail/resolution, especially up close, and "sweat". The poly count seems to be a little higher as well.

Stadiums rock; the player models are not substantually better than what has been available on the Xbox/PC the last couple years.

Of course the Xbox 360 has DOF, AA, and will run at 720p on top of nicer models and the AWESOME stadiums.

But the player models are very weak and the animation shown in the limited footage appears to be the same from the current Maddens.

I am not saying Madden 360 does not look better--it does--only that it is dissappointing considering the leaps other next gen games have made.

Alas, the first Madden on the PS2 looked nice but REALLY got better as the years went on; ditto on the PS1/N64. Here is hoping sans competition that there will be some major upgrades.
 
In that middle picture the lighting is much better than in the top and bottom pics. The top and bottom iamges look very two dimensional, while the middle pic has more depth to it.
Could be due to the different time of day these are set, but it seems we'll still be two dimensional flat lighting in many of next gen games, despite all the HDR hype.
Or maybe it's teh unnatural sharpness, like for example in the bottom pic that makes it look that cartoony and the way a bad photoshop job looks too sharp around the edges.
Should look much better in motion though.
But I wish they could have done what they showed pre E3, that looked beautiful even for a sports game.
 
rabidrabbit said:
In that middle picture the lighting is much better than in the top and bottom pics. The top and bottom iamges look very two dimensional, while the middle pic has more depth to it.
Could be due to the different time of day these are set, but it seems we'll still be two dimensional flat lighting in many of next gen games, despite all the HDR hype.
Or maybe it's teh unnatural sharpness, like for example in the bottom pic that makes it look that cartoony and the way a bad photoshop job looks too sharp around the edges.
Should look much better in motion though.
But I wish they could have done what they showed pre E3, that looked beautiful even for a sports game.

Pretty much echos my sentiments. The middle picture looks great, the top and bottom less so. The crowds are great except for being repetative. The PC version of the game looks pretty crappy. Seems like they should be able to do more than that if they wanted.

Nite_Hawk
 
This is a huge leap foward, 10,000 + 3d crowd is VERY impressive, I've worked on games where the crowd data was 200 polygons for the entire stadium(a triangle strip with animated textures)! Hmmmm....each person in the stands must be made of 50-100 normal mapped polys, prolly no collision detect, but thats not expected.

xbox version has prolly 80 3d characters, this one has 10k plus and 720p, HDR, AA, ect.

does the PC version have 3d crowds? or 2d texture mapped?
 
Why do they keep releasing, and why do people keep getting excited over screen shots that are generated from angles that you don't actually play the game in?

Sure, some of those screens looked good. Some of them weren't as impressive. But none of them were from actual representations of what you would see while playing the game. Yes, you can do an instant replay and zoom in and watch the play from a different angle.. But who does that more than a few times?

I want to see what the game looks like when all 22 guys are on the field and the game is being played. (Or actually, more usually about 20 guys on the field because one WR and CB are usually always off the screen to start the play)
 
Because they are being compared to the "replays" from 2005, Apples to Apples, Madden has always showns replays in-game, and of course you can view them yourself, so it's a fair comparison.

With that said, I can't wait to see how it all translates into gameplay.
 
They've always featured the close-up shots, even though most use a distant camera angle.

But some people really cared. They liked the jersey mesh textures in NFL Fever and the individual blades of grass zoomed real close.

The Madden Classic camera which shows the line and the slot WRs in 16:9 sets is too far away so don't be surprised if it looks similar to the current gen game.

Maybe that is why people want better grass textures from the zoomed-out view.
 
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