New Heavenly Sword Info (screens included)

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nAo is this real-time? NO FREAKING WAY THIS IS THIS REAL-TIME!!!

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;)
 
Two tiny screens that are 50% dirt. Is that really something to get excited about? :oops: Nothing here to get fizzed up over that i cna see. I really want to see the large army screens. That's where a lot of early reputation of this game was founded and we've had no update to showcase those incredible scenes.


Heck yeah it is. Shifty this is my top 3 MOST wanted game right now. I've been waiting, waiting, waiting, and waiting for Sony to release some screenshots and video.

They look beautiful.
 
Ok realtime but not the ingame model, right?

My memory is a bit hazy but that fantastic gameplay scene where Nariko is prompted by action buttons while fighting in the air did have a beautifully detailed model. Maybe it is not so far-fetched do find that zooming in on her face could be that detailed.

Good obsrvation on the polygonal edges in the hair Scooby.
 
We use Havok for physics and collision, all behaviour and animation systems are custom (or from Sony's ATG group)

How do you weigh using something like Havok or that middleware which Lucasarts is supposedly using for their Indy game (I believe Rockstar just announced it's licensed it) versus using the custom stuff?

I thought the Indy game ws suppose to have all animations be physics-driven?
 
"Gullstikka" (Gold Stick) is an annual gaming award show held in Oslo, Norway.
This years Ninja Theory made a visit to show off their upcoming PlayStation 3 game, Heavenly Sword.

I'll translate the most important parts for your reading pleasure;-)

"...What makes it even more exciting is the ability to guide the missiles you've just fired, by tilting the Sixaxis contoller to target your enemies more effetively Says Nina Kristensen..."

"...Although Nariko kicks her enemies ass quite easily, it is her acrobatic abillities with the "heavenly sword" that is the main essence of the game..."

"...You will be able to choose from three different "sword stances", each with its own strengths and weaknesses. If you consider the stance that give you more strength/power, you'll move slower. Same way with the speed/agility and long range stances. Swithching between these different stances will be the tactical key to survival, says Nina..."

"In a hurry.
Nariko is out for revenge on the king, but has to defeat an entire army first...
She is short on time with a death penalty on her shoulders and have to make it in only a couple of days..."

"The game leads you from one fighting scene to another, from beginning to end. Acrobatic action is what counts, with some action-oriented puzzles along the way..."



Sindre
 
"Gullstikka" (Gold Stick) is an annual gaming award show held in Oslo, Norway.
This years Ninja Theory made a visit to show off their upcoming PlayStation 3 game, Heavenly Sword.

I'll translate the most important parts for your reading pleasure;-)

"...What makes it even more exciting is the ability to guide the missiles you've just fired, by tilting the Sixaxis contoller to target your enemies more effetively Says Nina Kristensen..."

"...Although Nariko kicks her enemies ass quite easily, it is her acrobatic abillities with the "heavenly sword" that is the main essence of the game..."

"...You will be able to choose from three different "sword stances", each with its own strengths and weaknesses. If you consider the stance that give you more strength/power, you'll move slower. Same way with the speed/agility and long range stances. Swithching between these different stances will be the tactical key to survival, says Nina..."

"In a hurry.
Nariko is out for revenge on the king, but has to defeat an entire army first...
She is short on time with a death penalty on her shoulders and have to make it in only a couple of days..."

"The game leads you from one fighting scene to another, from beginning to end. Acrobatic action is what counts, with some action-oriented puzzles along the way..."



Sindre


That definitely sounds awesome.

I just need to buy myself a 20Go PS3.
 
How do you weigh using something like Havok or that middleware which Lucasarts is supposedly using for their Indy game (I believe Rockstar just announced it's licensed it) versus using the custom stuff?

I thought the Indy game ws suppose to have all animations be physics-driven?

But I think that would not fit with HS at all. If I rememeber correctly, the moves/hits and stuff that are being done by Nariko are not really even based on collision detection...
 
What !!! Don't be so picky. :LOL:

There may be more stunning beauties over there (especially in Shang Hai KTVs) but Nariko's good looking enough.

I was hoping for a Nariko pillow trophy. Don't make them scratch the idea.
 
What !!! Don't be so picky. :LOL:

There may be more stunning beauties over there (especially in Shang Hai KTVs) but Nariko's good looking enough.

I was hoping for a Nariko pillow trophy. Don't make them scratch the idea.

I'm going to have to say I want her face changed. Maybe something like that of Nakama Yukie.

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