nAo is this real-time? NO FREAKING WAY THIS IS THIS REAL-TIME!!!
nAo is this real-time? NO FREAKING WAY THIS IS THIS REAL-TIME!!!
Two tiny screens that are 50% dirt. Is that really something to get excited about? Nothing here to get fizzed up over that i cna see. I really want to see the large army screens. That's where a lot of early reputation of this game was founded and we've had no update to showcase those incredible scenes.
Ok realtime but not the ingame model, right?
We use Havok for physics and collision, all behaviour and animation systems are custom (or from Sony's ATG group)
When is this game coming out and which console will it be on? I know too many guys working on it not to buy this game.
HA! I got a negative rep for asking if the screens were real-time. I can't believe that.
Etter å ha skutt ut prosjektilet fra bazookaen, kan du styre den ved å vippe på PS3-kontrolleren.
"Gullstikka" (Gold Stick) is an annual gaming award show held in Oslo, Norway.
This years Ninja Theory made a visit to show off their upcoming PlayStation 3 game, Heavenly Sword.
I'll translate the most important parts for your reading pleasure;-)
"...What makes it even more exciting is the ability to guide the missiles you've just fired, by tilting the Sixaxis contoller to target your enemies more effetively Says Nina Kristensen..."
"...Although Nariko kicks her enemies ass quite easily, it is her acrobatic abillities with the "heavenly sword" that is the main essence of the game..."
"...You will be able to choose from three different "sword stances", each with its own strengths and weaknesses. If you consider the stance that give you more strength/power, you'll move slower. Same way with the speed/agility and long range stances. Swithching between these different stances will be the tactical key to survival, says Nina..."
"In a hurry.
Nariko is out for revenge on the king, but has to defeat an entire army first...
She is short on time with a death penalty on her shoulders and have to make it in only a couple of days..."
"The game leads you from one fighting scene to another, from beginning to end. Acrobatic action is what counts, with some action-oriented puzzles along the way..."
Sindre
How do you weigh using something like Havok or that middleware which Lucasarts is supposedly using for their Indy game (I believe Rockstar just announced it's licensed it) versus using the custom stuff?
I thought the Indy game ws suppose to have all animations be physics-driven?
Who is the model Nariku's face is based on?
She has very good bone structure.
What !!! Don't be so picky.
There may be more stunning beauties over there (especially in Shang Hai KTVs) but Nariko's good looking enough.
I was hoping for a Nariko pillow trophy. Don't make them scratch the idea.