I'm talking solely about the example pic with the tail end of the TVR. Obvious poly's around the wheel arches, polygonised surface causing wiggly reflections - that sort of thing. I'm not saying this will/won't be noticed while playing. I'm questioning why, given the capabilites of next gen hardware and only flat buildings from the look of it, there aren't oodles more poly's going into cars? Though I guess on reflection if they want a couple o' dozen of these car's on screen at once...
How many poly's per car? Any indications anywhere?
How many poly's per car? Any indications anywhere?