New Forzatech Engine

invictis

Newcomer
I thought it would be interesting to speculate on what the new Forzatech engine will incorporate, and just how good it may or may not be.

Turn 10 isn't an overly large studio, with around 180 devs currently, and historically less than 100 when the first forza engine was created.

Forzatech is similar to Idtech in that it is really good at maintaining 60fps at a high fidelity. On top of that it is also a very capable open world engine, as evidenced by Forza Horizon and the new Fable game.

My speculation is that Microsoft is investing in this engine to be the DirectX12 show peice. As shown by Forza Horizon 5, this engine is in no way out of date. It still produces amazing looking games.
To have Turn 10 building a whole new engine from the ground up, as opposed to just adding on some new capabilities here and there, tells me that it's being designed to take full effect of a whole host of new ones. I think the new Forzatech engine will take full effect of Mesh Shaders, SFS, Ray Tracing, ML, and what other tricks and bits Microsoft may have up their sleeves.
So my prediction is that Forzatech is going to be a beast of an engine that MS is putting a heap of stock in as a showcase for DX12 I also predict that the next Forza MS game is going to blow people's minds.
 
I thought it would be interesting to speculate on what the new Forzatech engine will incorporate, and just how good it may or may not be.

Turn 10 isn't an overly large studio, with around 180 devs currently, and historically less than 100 when the first forza engine was created.

Forzatech is similar to Idtech in that it is really good at maintaining 60fps at a high fidelity. On top of that it is also a very capable open world engine, as evidenced by Forza Horizon and the new Fable game.

My speculation is that Microsoft is investing in this engine to be the DirectX12 show peice. As shown by Forza Horizon 5, this engine is in no way out of date. It still produces amazing looking games.
To have Turn 10 building a whole new engine from the ground up, as opposed to just adding on some new capabilities here and there, tells me that it's being designed to take full effect of a whole host of new ones. I think the new Forzatech engine will take full effect of Mesh Shaders, SFS, Ray Tracing, ML, and what other tricks and bits Microsoft may have up their sleeves.
So my prediction is that Forzatech is going to be a beast of an engine that MS is putting a heap of stock in as a showcase for DX12 I also predict that the next Forza MS game is going to blow people's minds.

No. They will not invest cutting edge technology in ForzaTech because their games are closely tied to AMD GPUs that either don't support these technologies or have poor performance.
 
No. They will not invest cutting edge technology in ForzaTech because their games are closely tied to AMD GPUs that either don't support these technologies or have poor performance.
AMD supports every feature of DX12. Poor performance in RT but possibly better performance in the rest.
 
My speculation is that Microsoft is investing in this engine to be the DirectX12 show peice.

I'm not sure MS really think about promoting DX to consumers, that's more for vendors.

I'm sure they'll want the next Forzas and Fable to look pretty though! There's plenty of technical development shared between Turn 10 and Playground. Not forgetting that The Collation and id Software are on the end of the phone.
 
3DMark tests for Variable Rate Shading and Mesh Shaders say otherwise. So far these are the only points of information available on these subjects.
The data in both of those feature tests have a lot of questionable results. I was just suggesting the possibility as RDNA 2 is generally better at rasterization than Ampere.
 
I'm not sure MS really think about promoting DX to consumers, that's more for vendors.

I'm sure they'll want the next Forzas and Fable to look pretty though! There's plenty of technical development shared between Turn 10 and Playground. Not forgetting that The Collation and id Software are on the end of the phone.
Microsoft invest alot into DX12 development, and with then really pushing down on gaming I can only see this increasing. I think MS really want to be seen as a graphics innovation company.

I wouldn't be surprised to see MS challenge Epic with a opposition engine to Unreal.
 
The data in both of those feature tests have a lot of questionable results. I was just suggesting the possibility as RDNA 2 is generally better at rasterization than Ampere.
It's "generally" not better at rasterization than Ampere, as can be clearly seen from the majority of 4K benchmarks without RT.
 
It definately will use SFS, Mesh Shaders, DirectStorage and incorporate HW-RT in a meaningful way.

Forza Horizon 6 is going to look like it's out of this world.
Is this based on anything turn 10 has said? If so do you happen to still have link.

I'll order my expectations of use from most likely to less:
  1. HW-RT - in what context don't know. Possibly lighting, shadows, GA. Or possibly self reflection.
  2. VRS - although turn 10 likes extremely crisp images
  3. Direct Storage - possibly use some of the updated API's (maybe this should be 2)
  4. SFS - would be nice especially to make good use of the XSS limited memory. But may not be necessary.
  5. Mesh Shaders - Devs seemed to have found making user of this harder than expected, but maybe this will be one of the first titles, but this is one of the reasons it's at the bottom, and may not be huge benefit for this game anyway.
Even if it's not used in Forza Motorsport doesn't mean it won't be added to forzatech by playground for use in Fable.

Be nice if it used everything but, anything beyond HW-RT will be more than I expect by default.
 
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