Has 1.6GHz actually been confirmed? For Sony as well as MS?
The cost for PC ports isn't really because Windows uses CPU time, but a matter of API and abstraction, for instance making things like draw call count more sensitive. That probably varies a lot from game to game.
Non-APUs may disappear from the market, but it'll be a while before their GPU is as powerful as the SoC in PS4. Probably nothing on 32nm or even 28nm from GF. It could also be a while before they have access to memory as fast as Durango's, nevermind Orbis. Who knows if and when embedded fast RAMs will become standard for APUs, and how much it'll mitigate the difference.
It sounds like you're anticipating using the GPU part of an APU for compute and using a discrete GPU for graphics. I don't think this is going to be a very popular idea for PC ports..
The cost for PC ports isn't really because Windows uses CPU time, but a matter of API and abstraction, for instance making things like draw call count more sensitive. That probably varies a lot from game to game.
Non-APUs may disappear from the market, but it'll be a while before their GPU is as powerful as the SoC in PS4. Probably nothing on 32nm or even 28nm from GF. It could also be a while before they have access to memory as fast as Durango's, nevermind Orbis. Who knows if and when embedded fast RAMs will become standard for APUs, and how much it'll mitigate the difference.
It sounds like you're anticipating using the GPU part of an APU for compute and using a discrete GPU for graphics. I don't think this is going to be a very popular idea for PC ports..