D
Deleted member 13524
Guest
Title says it all.
Now that developers aren't dealing with PowerPCs anymore, x86 PCs won't have to "emulate" some specific instructions from high-clocked PowerPC. Instead, the ports should be rather easy and high-performing on current PC CPUs. As far as we know, the exact same code could be used for CPUs in both PC and console versions, right?
On top of that, at least the PS4 seems to be using pretty standard AMD CPUs which, in the desktop space, are a lot cheaper than equivalent Intel CPUs.
So what will it take to have a similar CPU performance to the 8-core Jaguars at 1.6GHz?
For example, a 2-module/4-core Trinity APU clocked at 3.8GHz - that sells for peanuts nowadays - will have a similar performance?
(I'm assuming Jaguar doesn't beat Piledriver in IPC..)
Or will we still need to pay 2x more for an Intel CPU just because of the operating system overhead?
Could the CPU requirements for a top-end PC experience actually lower for this generation?
Now that developers aren't dealing with PowerPCs anymore, x86 PCs won't have to "emulate" some specific instructions from high-clocked PowerPC. Instead, the ports should be rather easy and high-performing on current PC CPUs. As far as we know, the exact same code could be used for CPUs in both PC and console versions, right?
On top of that, at least the PS4 seems to be using pretty standard AMD CPUs which, in the desktop space, are a lot cheaper than equivalent Intel CPUs.
So what will it take to have a similar CPU performance to the 8-core Jaguars at 1.6GHz?
For example, a 2-module/4-core Trinity APU clocked at 3.8GHz - that sells for peanuts nowadays - will have a similar performance?
(I'm assuming Jaguar doesn't beat Piledriver in IPC..)
Or will we still need to pay 2x more for an Intel CPU just because of the operating system overhead?
Could the CPU requirements for a top-end PC experience actually lower for this generation?