New Brothers in Arms video, now this is AI!

I love the whole tactical approach to your enemies thing. I've felt that we haven't reached that point yet but in this game it looks like where there and going to be playing with it very soon.
 
Very, very, very nice.

Just by curiosity, this make me remember the 2D puzle games, in a trully evolution in both 3D and the adition of real time, I know it is a bit strange :LOL:, but anyone else fell the same?
 
WOW!!! This is the smartest AI that I have ever seen. This is taking current gen to another level. I wish this game could get as much hype as MOH has.

The just shits on MOH. Oh and it seems better than COD too.
 
Operation Flashpoint AI has been doing this for years.

If you played like that in OFP you'd be dead in less than 20s.

Jawed
 
I don't know if I have the patience to babysit a squad of dumb AI chars while I take on the enemy, I sort of prefer the duke nukem approach; one big guy with big guns doing all the mopping-up himself. :p

The suppression fire thingie is good though, I've been wanting to have that in games FOREVER. Like, if you start firing at a soldier in castle wolfenstein for example with the venom gun, he'll just stand there and take it whilst firing back at you, just as if you were popping off spitballs at him with the silenced luger. They have no sense of self-preservation whatsoever, just like 99.99% of all other videogame enemies.

Now, I don't know if this game is the first game to ever use this idea or not, but if they can make it work, then all the more power to them.
 
Guden Oden said:
I don't know if I have the patience to babysit a squad of dumb AI chars while I take on the enemy, I sort of prefer the duke nukem approach; one big guy with big guns doing all the mopping-up himself. :p

The suppression fire thingie is good though, I've been wanting to have that in games FOREVER. Like, if you start firing at a soldier in castle wolfenstein for example with the venom gun, he'll just stand there and take it whilst firing back at you, just as if you were popping off spitballs at him with the silenced luger. They have no sense of self-preservation whatsoever, just like 99.99% of all other videogame enemies.

Now, I don't know if this game is the first game to ever use this idea or not, but if they can make it work, then all the more power to them.

They already have one version of the game out BIA Road To Hill 30.

The suppression system worked great. I actually turned off the red circles but you get audible cues from your squad mates giving you feedback as to the enemy.

The thing that is new in this version is the enemy responding to your movements from a tactical point and responding and flanking you aggressively.

The previous games' AI was more sedentary.
 
Back
Top