Do you mean diagonal in the texture or diagonally on the screen? I noticed some edges looked a bit aliased when viewed diagonally on the screen, but I just uploaded a new version that disables anisotropic for the lod lookup texture which fixes that problem. I didn't notice any problems on diagonal edges within the texture, only a little with extreme zoom on the square/ring thing texture in the back, like getting close enough for the near clip plane to start cutting into it. 2 pixel wide edge improved it a bit, and four (use 0.25 instead of 0.5) looked pretty good.