I don't know if I'd call this a next gen feature. Not in terms of hardware, at least.Very interesting. It seems the creators of the Natural Motion engine are now creating a computer game! Not sure how wise that is, especially given the choice of game, with Madden dominating American Football and other established rivals. But it's nice to see this first application of a true next-gen feature.
Don't hold your breath. I expected EA to buy this kind of tech over 5 years ago, but they continue to have crappy animation technology.It's an interesting point. I guess they'd expect EA to buy the tech if they do well enough. It looks great though, and it's definitely the way to go. If EA don't buy the tech, I hope they pull a PES or better on them.
In the EA talk at SIGGRAPH, they demonstrated some rather nice animation, IMHO.Don't hold your breath. I expected EA to buy this kind of tech over 5 years ago, but they continue to have crappy animation technology.
Isn't it beyond the power envelope for last-gen consoles? We're not just talking IK and ragdolls here, but, in theory anyway, according to the engine, behavioural responses to situations. That'd mean adding on top on the last-gen Madden implementation an animation layer that needs per-player computes of pysical responses, and in Madden you can't isolate that to limited area where you could with soccer as these sorts of crashes are happening all over the field at the same time.I don't know if I'd call this a next gen feature. Not in terms of hardware, at least.
Are you just talking about their products for offline renderers? I don't think that has anything to do with computational load. It's just a better market to start their business. Moreover, the physics engine they use has no need to be realtime either, so that could have been the limiting factor.Also if the techniques aren't that complex by past processing standards, why was the original implementation offline only and not realtime? Was it just a matter of refining a bloated algorithm down to it's bare bones?
It's about time. I noticed Madden '08 is notably better than their older products, but still not quite there.In the EA talk at SIGGRAPH, they demonstrated some rather nice animation, IMHO.
"The original research used a very biological approach," Torsten explained. "We used artificial evolution to allow our creature to learn itself, to learn how to perform a particular task. For walking, we started with a population of one hundred individuals, different in terms of how good they were at different things. We then used what's called a genetic algorithm to essentially allow those creatures to become better. So the best ones at a particular task are chosen to reproduce, generating offspring that are slightly different. We did that over and over again."
Undoubtedly, the technology's name would have to be something that accurately described the team's elation at finally completing such a momentous project. Euphoria seemed to fit nicely.
"We were creating simulated tackles. We have a product called Endorphin, which is a PC application that uses our technology to create animations much faster, but it's an offline process. Just for fun, we started creating tackles, and we said, 'Hey, those impacts look much more physical than anything we've seen before with motion capture,' which is a more traditional approach.
"A few months later, we got to the point where we thought, 'Well, if this technology was used at runtime on a next-gen console, it would completely change the way you look at football games, because every tackle would be different.'
"You don't actually pre-create any tackles, the tackles literally are synthesized in real-time using the CPU," Torsten elaborated. "Every tackle will be completely different and interactive. Everything, executing and receiving tackles, is completely different every time. Your action onto the other player as well as the other player's reaction is completely different and interactive."
Havok, Euphoria and Digital Molecular Matter IIRC.TFU obviously not the first console game to use physics - but that game did, I think use three different physics engines combined for the first time (not sure which three, but probably at least Havok and Euphoria?).