Framebuffer is waaaaaaaay to small to feasibly and efficiently pull 720p w/o sacrificing too much in another graphical area of a game.
That stretching is anamorphic widescreen. It's what widescreen TV broadcasts and DVDs come as.
The NTSC/PAL video signal standards are for a 4:3 aspect ratio. To get around this widescreen is squeezed horizontally and then stretched onto widescreen displays. Or letterboxed, as you say.So, for anamorphic widescreen, the image is rendered in a 4:3 resolution and then stretched to fill a 16:9 screen.
Yes, I would imagine so. The video signal is 640x480 or whatever it is.So my monitor is displaying the Wiis 16:9 output as 4:3 when I tell it to maintain aspect ratio, because that's the true ratio of anamorphic content?
This is also a problem with some monitors. If they don't have a letterboxing mode, 16:9 content is stretched to 16:10. What imbecile decided to create displays to a resolution that was entirely divorced from the standards that content is produced at? I've no idea, but that idiot has managed to create a world of display madness!So if you have a 16:10 display, you can't really get around having to fill the screen to get the correct width...
This is also a problem with some monitors. If they don't have a letterboxing mode, 16:9 content is stretched to 16:10. What imbecile decided to create displays to a resolution that was entirely divorced from the standards that content is produced at? I've no idea, but that idiot has managed to create a world of display madness!
My anamorphic DVDs automatically play widescreen on my widescreen tv over 480p. This is through my x360 over component and I checked in the service menu and the TV was receiving a 480p signal(since the x360 doesn't upscale over component). Videogames don't use this flag for some reason.If memory serves there is no 16:9 flagging system available to 480p component.
games like mario, metroid... are 640x448 or 640x456 in 16/9 mode, i have seen any wii game with more than that
No, it's true. Or at least, Wii doesn't render 854x480. I don't know if it can render 720x576 which is the official PAL resolution.I mentioned the 854 x 480 number because most people seem to be under the impression that the highest res the Wii can output is 640 x 480 and that is false.