My view on what PS3 games could/will look like.

Yeah, they are night and day difference as still frames. In motion, you'll see a lot less difference (not saying you won't see any difference at all). Apply AA, and you will have knocked out the primary artifact that would allow people to key onto the differences. All you got left then is some texturing and subtle shadowing to complain about. The basic structures are realized in the lower quality version, however.
 
if you are talking about the difference between the PRERENDERED Raven demo and the realtime one, in motion, the difference is indeed huge.
 
thank you megadrive. You can tell when one model has a million polygons and the other one has a 100k . The diffrence is night and day. Even while running realtime
 
Well, the Raven demo is there to show what the system is capable of, so I think comparing still frames is okay. Of course, in motion it will hide quite a bit, but the point is, technically, the real time one isn't anywhere near the quality of the prerendered one.

As for the topic, if next generation games look as good as the FFX FMV's during gameplay (like a FFXIII perhaps on PS3), I'd be very impressed. Even more actually - I'd be the happiest gamer alive. :D

Somehow I doubt this though... I just can't imagine playing games with graphics such as those... 2/3 years is still a long way off. Plenty of time to get used to the idea. 8)
 
remember the GScube 16 version of FF:TTW ? if 16 ps2 can do allmost carbon copy of some scenes (not the more complex one ,agreed) ,why not ps3 ?

The FF12 screens are displaying more complex hair and clothes dynamics,whereas the only complex thing in the FF:TTW shot is the skin shader.
 
Oh please megadrive0088, it's the same damn thing.

Anyone who thinks PS3 cannot do a character from FF the movie in real time is pretty ignorant.

Especially since a Gscube which is 16 ps2 chipsets in one was doing it at 30fps.
 
Paul, I would sure like you to point out a link to this GSCube doing FF:TSW. I'm interested in seeing it.

Sonic
 
Originally posted by megadrive0088
there was a realtime XBox version of that prerendered CGI, but it was done at something like 1/5th the quality, on GF2 GTS hardware. but the picture you showed is from the offline/prerendered version.
'

Doesn't it run at NV15? And as we know that NV15 is nowhere near NV2A?

Originally posted by Paul
Then by all means, download the tech demo.

http://www.pipeworks.net/oldgallery.html

Man, you shocked me. I though we could download the tech demo itself, not just the movie.

Originally posted by Paul
Especially since a Gscube which is 16 ps2 chipsets in one was doing it at 30fps.

Not to mention that it can be done by Quadro DCC (even though it ran at the slowest resolution possible) either, and as we know that Quadro DCC's raw power is even lower than NV25's.
 
"Oh please megadrive0088, it's the same damn thing."

Paul, sorry, I totally disagree. the realtime version isnt anywhere NEAR as good. its not the same, not by a long shot.


as jvd said: "You can tell when one model has a million polygons and the other one has a 100k . The diffrence is night and day. Even while running realtime"

plus the prerendered version had tons of FSAA, filters and vastly better lighting, in addition to 10x the geometry.


"Anyone who thinks PS3 cannot do a character from FF the movie in real time is pretty ignorant."

I think PS3 will be able to do all the models from that movie, but not all the fx, fsaa, lighting, etc. if you are expecting FF movie quality in PS3 games, you're going to be disappointed.

"Especially since a Gscube which is 16 ps2 chipsets in one was doing it at 30fps. "

The GSCube was doing the simplest of FF Movie scenes at greatly reduced complexity and image quality. its not the same as "doing FF the movie in realtime". PS3 will be amazing, but lets see it do FFX cut scenes first, before we start talking about such grandios dreams as FF Movie.
 
IMO if you add AA to that Raven demo it will look the same as the prerendered one.

If PS3 games don't look like FFX cg's than what will they look like? That's the question to be asked, basicly the CG's are just REALLY high res in game FFX stuff. I don't see why it wouldn't be possible.
 
But you would also have to add 10x the geometry to it, with some motion blur, and better textures. which in the end means the realtime version isnt really comparable imo.

as for PS3. no, i DO think that PS3 games can look like FFX CGs, just not FF Movie.
 
The power will be there but it´s going to be more up to the artist´s than now. Studios with more time/money will probably do it, if a big game costs 5million$ today it maybe vill cost 10* that sum, and as the console market has grown and continues too grow the time and money will be there also, i hope..
 
Heh there is no point in talking about this anymore. The playstation fans will say that anything is possible. Those who don't care either way will say they are just dreaming crap up. Which they are. Fsaa does not make quake 3 arena look like doom 3. Even if i run it at 6fsaa on my r9700pro.
To do ff the movie real time will take hardware that may not even be around in 2010. I don't think most of you understand what is going on in those scenes. Mabye all of ps3 doing one char in a very static backround is possible . But a scene from FF the movie in game is not possible.
 
IMO, the people expecting FF:TSW visuals out of PS3 will be dissapointed. However, I think that the ones expecting FFX CG in game will be really pleased and even perhaps a little surprised.

Hey, just think about the leap from PSX to PS2. :)
 
FFX CG ingame is amazing..

Imagine a racing game on PS3? I don't think you would be able to tell the difference between a real car and one on the screen, look at GT3 the cars already look photo realistic.
 
To do ff the movie real time will take hardware that may not even be around in 2010.

agreed.

I don't think most of you understand what is going on in those scenes. Mabye all of ps3 doing one char in a very static backround is possible . But a scene from FF the movie in game is not possible.

again, agreed.
 
the cars in GT3 look semi-photographic, but there're only 6 cars on screen at once. the backgrounds are not all that terrific but look alright for PS2. the PS3 should allow for more cars on screen of greater detail and nicer environments. hopefully the image quality will be decent too.

I would be happy if PS3 matched the low budget CG used in car commercials.
 
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