Morris Ital
Newcomer
Maverick said:Morris Ital said:I agree but the figures given by two sites are 250 000 and 150 000 and that means a fractional numebr of passes. If it was 200 000 and 100 000 then I would agree as it would be two.
Even the sites are confused, if it is down to the number of passes, because they state it as if it was passes AND extra polygons ( read it yourself ! ) .
They state polygons and passes and I am trying to clear it up because if you take them to mean the same thing then the numbers they quote adds up to 4 passes for 1.1 and 1 pass for 1.4 and 250 000 polygons for 1.1 and 150 000 polygons for 1.4 and that does not add up.
Look, I am not trying to defend anyone of say someone is better than another, I am just trying to understand the maths and nobody is coming up with the right mathmatical answer.. yet
But we can't really give the right mathematical answer, as we don't have the right numbers to begin with. The 150,000 and 250,000 are just approximate numbers, and will vary depending on whereabouts in the scene you are, both because the amount of geometry in the scene will vary, and the number of lights affecting that geometry will change too.
One marine chappie from game 2 might be standing someplace where there is only one light shining on him, so in 1.1 it'll take 4 passes, and with 1.4 it'll only need 2. A second marine might be standing futher down the corridor, where there are 3 lights, so 1.1 needs 10 passes, and 1.4 takes 4, and so on. Over the whole of the scene, it apparently averages out to approx 250,000 and 150,000 polys, which happens to be a ratio of 5:3. So on average 1.1 is doing 5 passes for every 3 that 1.4 does.
I don't know if that is true but it sounds true ( consistent )
I am now happy with the polygons explanation, coupled with Dave H's information, until someone comes up with something better.
The problem is of course that I am not so dumb that if I have something that is niggling me, about something said in the public arena, then I come to beyond3d.com and get educated, but what about the general public ? It's taken me two pages of this thread to get me convinced because I took the 250 000 v 150 000 polygons verbatim .. how many other people will worry about it that much to dig deeper and instead just take Kyles or rage3d's word for it ?
The more you learn the more you doubt
I hope I didn't appear too much of a cult follower in this ( I bet I did ) , I just wanted the maths to works out