Evildeus said:Well i think it'll depend on the extra work needed for implementing PS1.4 and the fallback to PS 1.1 which is the commun denominator. Do the game dev want to work the extra bit? That's the question.
If the source content (i.e. textures) don't need to be modified, and the developer can get performance benefit from 1.4 shaders, writing the shader doesn't take long, so I don't see why a game developer wouldn't do it. Writing shaders is fun compared to the "more tedious" programming tasks.
But of course if you design your game to run in one pass with PS1.1 you may not get huge benefits out of PS1.4, maybe reduce your shader a few instructions. I've seen somebody here say UT2003 uses PS1.4; I presume this to be case with it as it was basically designed to work with DX7 fixed function.