My Interview with Rafael Colantonio, co-creative director on Dishonored

Discussion in 'Console Gaming' started by warcrow, Jul 6, 2012.

  1. warcrow

    Regular

    Joined:
    Jun 12, 2008
    Messages:
    396
    Likes Received:
    82
    Guys! :)

    I interviewed Rafael Colantonio, co-creative director on Dishonored about: Non-lethal gameplay, Analog AI, Viktor Antonov, if Dishonored has multiple endings and a leveling system, targeting limbs, Neo-Victorian Steampunk, possessing a fish and sliding under tables.


    http://eat-games.tumblr.com/post/26640168745/interview-rafael-colantonio-dishonored


    Here's a sippit:
     
  2. LeGreg

    Newcomer

    Joined:
    Nov 1, 2003
    Messages:
    239
    Likes Received:
    3
  3. warcrow

    Regular

    Joined:
    Jun 12, 2008
    Messages:
    396
    Likes Received:
    82
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...