I have to write an article about current antialiasing methods and as my knowledge is limited, I'm looking about articles that are describing antialiasing methods (theory and implemetation) in detail.
I managed to find great Super-sampling Anti-aliasing Analyzed article here on Beyond3d, but it, obviously, only regards to supersampling methods. Also as it is written couple of years ago so is it representative of todays usage (in GeForce mixed modes and S3, XGI products)?
I heard about 3dCenters article about current implemenattions but I'm having difficoulty finding it.
Zvekan
I managed to find great Super-sampling Anti-aliasing Analyzed article here on Beyond3d, but it, obviously, only regards to supersampling methods. Also as it is written couple of years ago so is it representative of todays usage (in GeForce mixed modes and S3, XGI products)?
I heard about 3dCenters article about current implemenattions but I'm having difficoulty finding it.
Zvekan