http://www.slideshare.net/DICEStudio/spubased-deferred-shading-in-battlefield-3-for-playstation-3
Apologies is already posted.
Apologies is already posted.
GTA IV proved to be pretty popular :smile:I would love a FPS game with "lifelike" player movement and animation. But I think that would not make for a popular game.
All Metal Gear Solid games, the characters take each step individually but those are all canned animation. As far as procedural animation is concerned Uncharted and Tomb Raider Underworld comes to my mind.GTA IV proved to be pretty popular :smile:
Although some people did complain about how hard the character feels and reaponses, but the Euphoria engine did show some very realistically looking animation (I don't remember really, but is there any other game with proper animation for characters walking/running up or down stairs?)
Hmm, looks great although the SSAO is really weird around the rocket launcher...lots of darkening that is obviously not correct.
Just an issue of you being on the floor, so presumably the z-difference isn't great enough that the AO wouldn't be calculated.
Thanks for the explanation! I haven't noticed this with other AO systems (crysis, etc). Do they work differently or did I just miss something?
I wonder how closed off you are moving through that city, or if you could wander around?
There were low res textures in the first trailer too.