Alpha_Spartan said:For a comparison, the Xbox lost Microsoft about $150 per console. Microsoft wasn't kidding, they really are planning to turn a profit in '07. This should help along with the $10 extra royalties they will be recieving from $60 Xbox 360 games.
Alpha_Spartan said:For a comparison, the Xbox lost Microsoft about $150 per console. Microsoft wasn't kidding, they really are planning to turn a profit in '07. This should help along with the $10 extra royalties they will be recieving from $60 Xbox 360 games.
Johnny Awesome said:It's actually pretty easy to estimate X360's costs.
Optical Drive
HD
Powersupply
Misc. Ports
IP licensing
Case
Chip Fab (by comparing it to similar size chips on 90nm process)
Memory
Flextronics Assembly Fee
Controller + Accessories
I might have missed something, but you should be able to do an estimate on the above.
Johnny Awesome said:It's actually pretty easy to estimate X360's costs.
The majority of the Xbox cost came from Nvidia. MS was buying chips from Nvidia. This time, Microsoft owns the chip and instead pays ATi royalties. That's a huge savings since they have control over the GPU price which will go down over time.SanGreal said:Microsoft lost $125 per console at launch (might've been $150, but I'm fairly certain it was $125). Allard has stated that the X360 costs more to produce than the xbox. We can conclude that either the x360 is priced over $50-75 higher, or this analyst is stupid. Since he says the xbox will be priced at $299, the same price as the original xbox, its safe to say he is stupid.
I'll try to find links for my $125 claim as well as the claim that the X360 costs more to produce (initially). I've read so many Allard interviews that it will be hard though.
Game prices next gen will be $59.99 instead of the typical $49.99...at least on the X360 side. Some retailers already have game prices up for X360 launch games.Acert93 said:Alpha_Spartan said:For a comparison, the Xbox lost Microsoft about $150 per console. Microsoft wasn't kidding, they really are planning to turn a profit in '07. This should help along with the $10 extra royalties they will be recieving from $60 Xbox 360 games.
Where did you pull that $10 extra royalties from? The only info I have heard (a rumor at that) was MS LOWERED royalty fees to attract more developers.
The only numbers I ever heard about royalties was from Next-Gen many years ago and they were talking in the $6-$8 range (and even then the speaker would not give exact numbers). Adding $10 to that would be insane once you consider even Epic, an advocate that production costs wont spiral out of control as some have said, has said that costs will go up but more like 30%-50%.
Anyhow, a source on that information?
Alpha_Spartan said:Game prices next gen will be $59.99 instead of the typical $49.99...at least on the X360 side. Some retailers already have game prices up for X360 launch games.
The majority of the Xbox cost came from Nvidia. MS was buying chips from Nvidia. This time, Microsoft owns the chip and instead pays ATi royalties. That's a huge savings since they have control over the GPU price which will go down over time.
It probably won't, but over the long run it sure will.Teasy said:That'll definitely provide a significant saving over the years as new process technology is used. But I don't see it providing a saving initially.
Vennt said:I'd say Distribution, Advertising, Marketing, Logistics and probably a 101 other 'indirect' costs that should get added, There's alot more to the cost of a product than raw material.
And what about R&D costs, should they too? Or do they just get eaten up in some great finance wizards cooking of the books?
V.
Alpha_Spartan said:The majority of the Xbox cost came from Nvidia. MS was buying chips from Nvidia. This time, Microsoft owns the chip and instead pays ATi royalties. That's a huge savings since they have control over the GPU price which will go down over time.
http://www.beyond3d.com/forum/viewtopic.php?t=23595G: XBOX 360 seems to be very costly. For example, the number of memory chips increased from 4 to 8. The GPU die size was 150mm2 before but now a combination of a far bigger chip and an eDRAM chip. You could cheaply procure conservative Pentium 3 for the CPU, but this time 3-core newly designed custom CPU. Is it OK in terms of cost?
A: Your point is correct in a way. XBOX 360 is far more expensive than XBOX 1 for the silicon cost for the die area at launch, though instead the performance is impressive...
Let me explain our approach for this round. The point is, this time, we can pay more cost for the silicon by controlling manufactureing and design more than ever. Silicon cost can be reduced more than anything (in a game console). So it's OK to have expensive chips at the launch. We will be able to make them cheaper (by shrinking them).
In future, the DRAM capacity will be raised, and the process will shrink from 90nm to 65nm or 45nm. We can combine multiple chips on the mobo too. The it'll lead to reduce power consumption and the cost for power supply. So we expect the curve for the price and the cost will be very nice.
Helstar said:if Microsoft spends like $375 to produce a X3600 and sell it for $300, MS will lose $75 per console, right ?
WRONG !
HOW MUCH has Microsoft invested in R&D to come to this product ?
probably you know a number reasobably accurate, but i do no.
So let´s say... US$1 billion ?
SanGreal said:Allard has stated that the X360 costs more to produce than the xbox.